90 lines
3.4 KiB
C#
90 lines
3.4 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SharpDX.Direct2D1.Effects
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{
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/// <summary>
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/// Built in GaussianBlur effect.
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/// </summary>
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public class GaussianBlur : Effect
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{
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/// <summary>
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/// Initializes a new instance of <see cref="GaussianBlur"/> effect.
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/// </summary>
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/// <param name="context"></param>
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public GaussianBlur(DeviceContext context) : base(context, Effect.GaussianBlur)
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{
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}
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/// <summary>
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/// Gets or sets the amount of blur to be applied to the image. Default: 1.0f
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/// </summary>
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/// <remarks>
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/// You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. A value of zero DIPs disables this effect entirely.
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/// </remarks>
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public float StandardDeviation
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{
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get
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{
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return GetFloatValue((int)GaussianBlurProperties.StandardDeviation);
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}
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set
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{
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SetValue((int)GaussianBlurProperties.StandardDeviation, value);
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}
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}
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/// <summary>
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/// The optimization mode. See <see cref="GaussianBlurOptimization"/> modes for more info.
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/// </summary>
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/// <remarks>
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/// Default value is <see cref="GaussianBlurOptimization.Balanced"/>.
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/// </remarks>
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public GaussianBlurOptimization Optimization
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{
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get
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{
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return GetEnumValue<GaussianBlurOptimization>((int)GaussianBlurProperties.Optimization);
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}
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set
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{
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SetEnumValue((int)GaussianBlurProperties.Optimization, value);
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}
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}
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/// <summary>
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/// The mode used to calculate the border of the image, soft or hard. See <see cref="BorderMode"/> modes for more info.
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/// </summary>
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public BorderMode BorderMode
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{
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get
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{
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return GetEnumValue<BorderMode>((int)GaussianBlurProperties.BorderMode);
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}
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set
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{
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SetEnumValue((int)GaussianBlurProperties.BorderMode, value);
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}
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}
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}
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} |