75 lines
5.0 KiB
C#
75 lines
5.0 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SharpDX.Direct2D1
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{
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public partial class ResourceTexture
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{
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/// <summary>
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/// Initializes a new instance of <see cref="BlendTransform"/> class
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/// </summary>
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/// <param name="context">The effect context</param>
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/// <param name="resourceId">A unique identifier to the resource</param>
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/// <param name="resourceTextureProperties">The description of the resource</param>
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/// <unmanaged>HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const D2D1_RESOURCE_TEXTURE_PROPERTIES* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out] ID2D1ResourceTexture** resourceTexture)</unmanaged>
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public ResourceTexture(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.ResourceTextureProperties resourceTextureProperties) : base(IntPtr.Zero)
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{
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CreateResourceTexture(context, resourceId, resourceTextureProperties, null, null, this);
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}
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/// <summary>
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/// Initializes a new instance of <see cref="BlendTransform"/> class
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/// </summary>
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/// <param name="context">The effect context</param>
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/// <param name="resourceId">A unique identifier to the resource</param>
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/// <param name="resourceTextureProperties">The description of the resource</param>
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/// <param name="data">The data to be loaded into the resource texture.</param>
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/// <param name="strides">Reference to the stride to advance through the resource texture, according to dimension.</param>
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/// <unmanaged>HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const D2D1_RESOURCE_TEXTURE_PROPERTIES* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out] ID2D1ResourceTexture** resourceTexture)</unmanaged>
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public ResourceTexture(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.ResourceTextureProperties resourceTextureProperties, byte[] data, int[] strides)
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: base(IntPtr.Zero)
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{
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CreateResourceTexture(context, resourceId, resourceTextureProperties, data, strides, this);
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}
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private unsafe static void CreateResourceTexture(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.ResourceTextureProperties resourceTextureProperties, byte[] data, int[] strides, ResourceTexture outTexture)
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{
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var resourceTexturePropertiesNative = new ResourceTextureProperties.__Native();
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resourceTextureProperties.__MarshalTo(ref resourceTexturePropertiesNative);
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if (resourceTextureProperties.Extents == null || resourceTextureProperties.Extents.Length != resourceTextureProperties.Dimensions)
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throw new ArgumentException("Extents array must be same size than dimensions", "resourceTextureProperties");
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if (resourceTextureProperties.ExtendModes == null || resourceTextureProperties.ExtendModes.Length != resourceTextureProperties.Dimensions)
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throw new ArgumentException("ExtendModes array must be same size than dimensions", "resourceTextureProperties");
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fixed (void* pExtents = resourceTextureProperties.Extents) {
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fixed (void* pExtendModes = resourceTextureProperties.ExtendModes) {
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resourceTexturePropertiesNative.ExtentsPointer = (IntPtr)pExtents;
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resourceTexturePropertiesNative.ExtendModesPointer = (IntPtr)pExtendModes;
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context.CreateResourceTexture(resourceId, new IntPtr(&resourceTexturePropertiesNative), data, strides, data == null ? 0 : data.Length, outTexture);
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}
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}
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}
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}
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} |