75 lines
4.3 KiB
C#
75 lines
4.3 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
using System;
|
|
|
|
namespace SharpDX.Direct3D11
|
|
{
|
|
public partial class EffectDepthStencilViewVariable
|
|
{
|
|
/// <summary>
|
|
/// Set an array of depth-stencil-view resources.
|
|
/// </summary>
|
|
/// <param name="resourcesRef"> A pointer to an array of depth-stencil-view interfaces. See <see cref="SharpDX.Direct3D11.DepthStencilView"/>. </param>
|
|
/// <returns>Returns one of the following {{Direct3D 10 Return Codes}}. </returns>
|
|
/// <unmanaged>HRESULT ID3D10EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
|
|
public void SetDepthStencilArray(SharpDX.Direct3D11.DepthStencilView[] resourcesRef)
|
|
{
|
|
SetDepthStencilArray(resourcesRef, 0, resourcesRef.Length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set an array of depth-stencil-view resources.
|
|
/// </summary>
|
|
/// <param name="resourcesRef"> A pointer to an array of depth-stencil-view interfaces. See <see cref="SharpDX.Direct3D11.DepthStencilView"/>. </param>
|
|
/// <param name="offset"> The zero-based array index to set the first interface. </param>
|
|
/// <returns>Returns one of the following {{Direct3D 10 Return Codes}}. </returns>
|
|
/// <unmanaged>HRESULT ID3D10EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
|
|
public void SetDepthStencilArray(SharpDX.Direct3D11.DepthStencilView[] resourcesRef, int offset)
|
|
{
|
|
SetDepthStencilArray(resourcesRef, offset, resourcesRef.Length-offset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an array of depth-stencil-view resources.
|
|
/// </summary>
|
|
/// <param name="count"> The number of elements in the array. </param>
|
|
/// <returns>Returns an array of depth-stencil-view interfaces. See <see cref="SharpDX.Direct3D11.DepthStencilView"/>. </returns>
|
|
/// <unmanaged>HRESULT ID3D10EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
|
|
public SharpDX.Direct3D11.DepthStencilView[] GetDepthStencilArray(int count)
|
|
{
|
|
return GetDepthStencilArray(0, count);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Get an array of depth-stencil-view resources.
|
|
/// </summary>
|
|
/// <param name="offset"> The zero-based array index to get the first interface. </param>
|
|
/// <param name="count"> The number of elements in the array. </param>
|
|
/// <returns>Returns an array of depth-stencil-view interfaces. See <see cref="SharpDX.Direct3D11.DepthStencilView"/>. </returns>
|
|
/// <unmanaged>HRESULT ID3D10EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
|
|
public SharpDX.Direct3D11.DepthStencilView[] GetDepthStencilArray(int offset, int count)
|
|
{
|
|
DepthStencilView[] temp = new DepthStencilView[count];
|
|
GetDepthStencilArray(temp, offset, count);
|
|
return temp;
|
|
}
|
|
}
|
|
} |