80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
using System;
|
|
|
|
namespace SharpDX.Direct3D12
|
|
{
|
|
public partial struct ShaderBytecode
|
|
{
|
|
private readonly byte[] managedData;
|
|
|
|
public ShaderBytecode(byte[] buffer) : this()
|
|
{
|
|
managedData = buffer;
|
|
}
|
|
|
|
public ShaderBytecode(IntPtr pointer, PointerSize size)
|
|
{
|
|
managedData = null;
|
|
Pointer = pointer;
|
|
Size = size;
|
|
}
|
|
|
|
public ShaderBytecode(DataPointer dataPointer) : this()
|
|
{
|
|
managedData = null;
|
|
Pointer = dataPointer.Pointer;
|
|
Size = dataPointer.Size;
|
|
}
|
|
|
|
public byte[] Buffer
|
|
{
|
|
get { return managedData; }
|
|
}
|
|
|
|
public DataPointer BufferPointer
|
|
{
|
|
get
|
|
{
|
|
return new DataPointer(Pointer, Size);
|
|
}
|
|
}
|
|
|
|
public static implicit operator ShaderBytecode(DataPointer data)
|
|
{
|
|
return new ShaderBytecode(data);
|
|
}
|
|
|
|
public static implicit operator ShaderBytecode(byte[] buffer)
|
|
{
|
|
return new ShaderBytecode(buffer);
|
|
}
|
|
|
|
internal void UpdateNative(ref __Native native, IntPtr pinBuffer)
|
|
{
|
|
native.Pointer = pinBuffer;
|
|
if (managedData != null)
|
|
{
|
|
native.Size = (IntPtr)managedData.Length;
|
|
}
|
|
}
|
|
}
|
|
} |