80 lines
3.1 KiB
C#
80 lines
3.1 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Runtime.InteropServices;
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namespace SharpDX.Direct3D9
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{
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public partial class BoneCombination
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{
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/// <summary>
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/// Get the bone identifiers.
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/// </summary>
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public int[] BoneIds;
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// Internal native struct used for marshalling
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[StructLayout(LayoutKind.Sequential, Pack = 0)]
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internal partial struct __Native
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{
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public int AttribId;
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public int FaceStart;
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public int FaceCount;
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public int VertexStart;
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public int VertexCount;
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public System.IntPtr BonedIdsPointer;
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// Method to free unmanaged allocation
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internal unsafe void __MarshalFree()
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{
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if (BonedIdsPointer != IntPtr.Zero)
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Marshal.FreeHGlobal(BonedIdsPointer);
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}
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}
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// Method to free unmanaged allocation
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internal unsafe void __MarshalFree(ref __Native @ref)
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{
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@ref.__MarshalFree();
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}
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// Method to marshal from native to managed struct
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internal unsafe void __MarshalFrom(ref __Native @ref)
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{
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this.AttribId = @ref.AttribId;
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this.FaceStart = @ref.FaceStart;
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this.FaceCount = @ref.FaceCount;
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this.VertexStart = @ref.VertexStart;
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this.VertexCount = @ref.VertexCount;
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this.BonedIdsPointer = @ref.BonedIdsPointer;
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}
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// Method to marshal from managed struct tot native
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internal unsafe void __MarshalTo(ref __Native @ref)
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{
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@ref.AttribId = this.AttribId;
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@ref.FaceStart = this.FaceStart;
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@ref.FaceCount = this.FaceCount;
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@ref.VertexStart = this.VertexStart;
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@ref.VertexCount = this.VertexCount;
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@ref.BonedIdsPointer = IntPtr.Zero;
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if (BoneIds != null)
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@ref.BonedIdsPointer = Marshal.AllocHGlobal(BoneIds.Length*sizeof (int));
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}
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}
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} |