109 lines
5.6 KiB
C#
109 lines
5.6 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct3D9
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{
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public partial class IndexBuffer
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="IndexBuffer"/> class.
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/// </summary>
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/// <param name="device">The device.</param>
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/// <param name="sizeInBytes">The size in bytes.</param>
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/// <param name="usage">The usage.</param>
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/// <param name="pool">The pool.</param>
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/// <param name="sixteenBit">if set to <c>true</c> use 16bit index buffer, otherwise, use 32bit index buffer.</param>
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/// <msdn-id>bb174357</msdn-id>
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/// <unmanaged>HRESULT IDirect3DDevice9::CreateIndexBuffer([In] unsigned int Length,[In] unsigned int Usage,[In] D3DFORMAT Format,[In] D3DPOOL Pool,[Out, Fast] IDirect3DIndexBuffer9** ppIndexBuffer,[In] void** pSharedHandle)</unmanaged>
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/// <unmanaged-short>IDirect3DDevice9::CreateIndexBuffer</unmanaged-short>
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public IndexBuffer(Device device, int sizeInBytes, Usage usage, Pool pool, bool sixteenBit)
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: base(IntPtr.Zero)
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{
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device.CreateIndexBuffer(sizeInBytes, (int)usage, sixteenBit ? Format.Index16 : Format.Index32, pool, this, IntPtr.Zero);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="IndexBuffer"/> class.
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/// </summary>
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/// <param name="device">The device.</param>
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/// <param name="sizeInBytes">The size in bytes.</param>
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/// <param name="usage">The usage.</param>
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/// <param name="pool">The pool.</param>
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/// <param name="sixteenBit">if set to <c>true</c> use 16bit index buffer, otherwise, use 32bit index buffer.</param>
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/// <param name="sharedHandle">The shared handle.</param>
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/// <msdn-id>bb174357</msdn-id>
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/// <unmanaged>HRESULT IDirect3DDevice9::CreateIndexBuffer([In] unsigned int Length,[In] unsigned int Usage,[In] D3DFORMAT Format,[In] D3DPOOL Pool,[Out, Fast] IDirect3DIndexBuffer9** ppIndexBuffer,[In] void** pSharedHandle)</unmanaged>
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/// <unmanaged-short>IDirect3DDevice9::CreateIndexBuffer</unmanaged-short>
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public IndexBuffer(Device device, int sizeInBytes, Usage usage, Pool pool, bool sixteenBit, ref IntPtr sharedHandle)
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: base(IntPtr.Zero)
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{
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unsafe
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{
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fixed (void* pSharedHandle = &sharedHandle)
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device.CreateIndexBuffer(sizeInBytes, (int)usage, sixteenBit ? Format.Index16 : Format.Index32, pool, this, (IntPtr)pSharedHandle);
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}
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}
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/// <summary>
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/// Locks the specified index buffer.
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/// </summary>
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/// <param name="offsetToLock">The offset in the buffer.</param>
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/// <param name="sizeToLock">The size of the buffer to lock.</param>
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/// <param name="lockFlags">The lock flags.</param>
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/// <returns>A <see cref="SharpDX.DataStream" /> containing the locked index buffer.</returns>
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/// <msdn-id>bb205867</msdn-id>
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/// <unmanaged>HRESULT IDirect3DIndexBuffer9::Lock([In] unsigned int OffsetToLock,[In] unsigned int SizeToLock,[Out] void** ppbData,[In] D3DLOCK Flags)</unmanaged>
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/// <unmanaged-short>IDirect3DIndexBuffer9::Lock</unmanaged-short>
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public SharpDX.DataStream Lock(int offsetToLock, int sizeToLock, LockFlags lockFlags)
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{
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IntPtr pOut;
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if (sizeToLock == 0)
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sizeToLock = Description.Size;
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Lock(offsetToLock, sizeToLock, out pOut, lockFlags);
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return new DataStream(pOut, sizeToLock, true, (lockFlags & LockFlags.ReadOnly) == 0);
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}
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/// <summary>
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/// Locks the specified index buffer.
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/// </summary>
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/// <param name="offsetToLock">The offset in the buffer.</param>
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/// <param name="sizeToLock">The size of the buffer to lock.</param>
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/// <param name="lockFlags">The lock flags.</param>
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/// <returns>A <see cref="SharpDX.DataStream" /> containing the locked index buffer.</returns>
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/// <msdn-id>bb205867</msdn-id>
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/// <unmanaged>HRESULT IDirect3DIndexBuffer9::Lock([In] unsigned int OffsetToLock,[In] unsigned int SizeToLock,[Out] void** ppbData,[In] D3DLOCK Flags)</unmanaged>
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/// <unmanaged-short>IDirect3DIndexBuffer9::Lock</unmanaged-short>
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public IntPtr LockToPointer(int offsetToLock, int sizeToLock, LockFlags lockFlags)
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{
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IntPtr pOut;
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if (sizeToLock == 0)
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sizeToLock = Description.Size;
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Lock(offsetToLock, sizeToLock, out pOut, lockFlags);
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return pOut;
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}
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}
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} |