106 lines
5.4 KiB
C#
106 lines
5.4 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Types declaration for SharpDX.Direct3D11 namespace.
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// This code was generated by a tool.
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// Date : 29/03/2015 20:58:23
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.InteropServices;
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using System.Security;
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namespace SharpDX.Direct3D11 {
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#pragma warning disable 419
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#pragma warning disable 1587
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#pragma warning disable 1574
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/// <summary>
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/// Functions
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/// </summary>
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/// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='SharpDX.Direct3D11.D3DX11Effects']/*"/>
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static partial class D3DX11Effects
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{
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/// <summary>
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/// <p>Creates an effect from a binary effect or file.</p>
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/// </summary>
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/// <param name="dataRef"><dd> <p>Blob of compiled effect data.</p> </dd></param>
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/// <param name="dataLength"><dd> <p>Length of the data blob.</p> </dd></param>
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/// <param name="fXFlags"><dd> <p>No effect flags exist. Set to zero.</p> </dd></param>
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/// <param name="deviceRef"><dd> <p>Pointer to the <strong><see cref="SharpDX.Direct3D11.Device"/></strong> on which to create Effect resources.</p> </dd></param>
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/// <param name="effectOut"><dd> <p>Address of the newly created <strong><see cref="SharpDX.Direct3D11.Effect"/></strong> interface.</p> </dd></param>
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/// <param name="srcName">No documentation.</param>
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/// <returns><p>The return value is one of the values listed in Direct3D 11 Return Codes.</p></returns>
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/// <remarks>
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/// <p><strong>Note</strong>??You must use Effects 11 source to build your effects-type application. For more info about using Effects 11 source, see Differences Between Effects 10 and Effects 11.</p>
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/// </remarks>
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/// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX11CreateEffectFromMemory']/*"/>
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/// <msdn-id>ff476273</msdn-id>
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/// <unmanaged>HRESULT D3DX11CreateEffectFromMemory([In, Buffer] const void* pData,[In] SIZE_T DataLength,[In] unsigned int FXFlags,[In] ID3D11Device* pDevice,[Out, Fast] ID3DX11Effect** ppEffect,[In, Optional] const char* srcName)</unmanaged>
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/// <unmanaged-short>D3DX11CreateEffectFromMemory</unmanaged-short>
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public static void CreateEffectFromMemory(System.IntPtr dataRef,
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SharpDX.PointerSize dataLength,
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int fXFlags,
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SharpDX.Direct3D11.Device deviceRef,
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SharpDX.Direct3D11.Effect effectOut,
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string srcName)
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{
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unsafe
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{
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IntPtr effectOut_ = IntPtr.Zero;
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IntPtr srcName_ = Utilities.StringToHGlobalAnsi(srcName);
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SharpDX.Result __result__;
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if(IntPtr.Size == 4)
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{
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__result__ = D3DX11CreateEffectFromMemory_11_1_x86(dataRef, dataLength, fXFlags, deviceRef.NativePointer, out effectOut_, srcName_);
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}
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else
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{
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__result__ = D3DX11CreateEffectFromMemory_11_1_x64(dataRef, dataLength, fXFlags, deviceRef.NativePointer, out effectOut_, srcName_);
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}
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((SharpDX.Direct3D11.Effect)effectOut).NativePointer = effectOut_;
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Marshal.FreeHGlobal(srcName_);
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__result__.CheckError();
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}
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}
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[DllImport("sharpdx_direct3d11_1_effects_x86.dll", EntryPoint = "D3DX11CreateEffectFromMemory")]
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private static extern SharpDX.Result D3DX11CreateEffectFromMemory_11_1_x86(IntPtr dataPointer,
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IntPtr dataLength,
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int fxFlags,
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IntPtr devicePtr,
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out IntPtr effectOut,
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IntPtr srcName);
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[DllImport("sharpdx_direct3d11_1_effects_x64.dll", EntryPoint = "D3DX11CreateEffectFromMemory")]
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private static extern SharpDX.Result D3DX11CreateEffectFromMemory_11_1_x64(IntPtr dataPointer,
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IntPtr dataLength,
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int fxFlags,
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IntPtr devicePtr,
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out IntPtr effectOut,
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IntPtr srcName);
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}
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}
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