67 lines
3.4 KiB
C#
67 lines
3.4 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using SharpDX.Direct3D;
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using SharpDX.DXGI;
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namespace SharpDX.Direct3D12
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{
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public partial class Device4
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{
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/// <summary>
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/// <p>Creates a new graphics command list object.</p>
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/// </summary>
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/// <param name="type">A <see cref="SharpDX.Direct3D12.CommandListType"/> value that specifies the type of command list to create.</param>
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/// <param name="flags">A <see cref="CommandListFlags"/> flags.</param>
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/// <returns>A new instance of <see cref="GraphicsCommandList1"/>.</returns>
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public GraphicsCommandList1 CreateCommandList1(SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandListFlags flags)
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{
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return CreateCommandList1(0, type, flags);
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}
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/// <summary>
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/// <p>Creates a new graphics command list object.</p>
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/// </summary>
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/// <param name="nodeMask">
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/// For single GPU operation, set this to zero.
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/// If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) for which to create the command list.
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/// Each bit in the mask corresponds to a single node. Only 1 bit must be set.
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/// </param>
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/// <param name="type">A <see cref="SharpDX.Direct3D12.CommandListType"/> value that specifies the type of command list to create.</param>
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/// <param name="flags">A <see cref="CommandListFlags"/> flags.</param>
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/// <returns>A new instance of <see cref="GraphicsCommandList1"/>.</returns>
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public GraphicsCommandList1 CreateCommandList1(int nodeMask, SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandListFlags flags)
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{
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var nativePointer = CreateCommandList1(nodeMask, type, flags, Utilities.GetGuidFromType(typeof(GraphicsCommandList1)));
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return new GraphicsCommandList1(nativePointer);
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}
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public ProtectedResourceSession CreateProtectedResourceSession(ProtectedResourceSessionDescription desc)
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{
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return CreateProtectedResourceSession(desc, Utilities.GetGuidFromType(typeof(ProtectedResourceSession)));
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}
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public Heap1 CreateHeap1(HeapDescription desc, ProtectedResourceSession protectedSession)
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{
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return CreateHeap1(ref desc, protectedSession, Utilities.GetGuidFromType(typeof(Heap1)));
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}
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}
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} |