87 lines
3.8 KiB
C#
87 lines
3.8 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.DirectSound
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{
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public partial class Echo
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{
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/// <summary>
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/// Default percentage of output fed back into input.
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/// </summary>
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public const float FeedbackDefault = 50f;
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/// <summary>
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/// Maximum percentage of output fed back into input.
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/// </summary>
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public const float FeedbackMax = 100f;
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/// <summary>
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/// Minimum percentage of output fed back into input.
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/// </summary>
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public const float FeedbackMin = 0f;
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/// <summary>
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/// Default delay for left channel, in milliseconds.
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/// </summary>
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public const float LeftDelayDefault = 500f;
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/// <summary>
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/// Maximum delay for left channel, in milliseconds.
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/// </summary>
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public const float LeftDelayMax = 2000f;
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/// <summary>
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/// Minimum delay for left channel, in milliseconds.
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/// </summary>
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public const float LeftDelayMin = 1f;
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/// <summary>
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/// Default value that specifies whether to swap left and right delays with each successive echo. The default value is zero, meaning no swap.
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/// </summary>
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public const int PanDelayDefault = 0;
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/// <summary>
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/// Maximum value that specifies whether to swap left and right delays with each successive echo. The default value is zero, meaning no swap.
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/// </summary>
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public const int PanDelayMax = 1;
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/// <summary>
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/// Minimum value that specifies whether to swap left and right delays with each successive echo. The default value is zero, meaning no swap.
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/// </summary>
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public const int PanDelayMin = 0;
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/// <summary>
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/// Default delay for right channel, in milliseconds.
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/// </summary>
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public const float RightDelayDefault = 500f;
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/// <summary>
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/// Maximum delay for right channel, in milliseconds.
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/// </summary>
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public const float RightDelayMax = 2000f;
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/// <summary>
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/// Minimum delay for right channel, in milliseconds.
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/// </summary>
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public const float RightDelayMin = 1f;
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/// <summary>
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/// Default ratio of wet (processed) signal to dry (unprocessed) signal.
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/// </summary>
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public const float WetDryMixDefault = 50f;
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/// <summary>
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/// Maximum ratio of wet (processed) signal to dry (unprocessed) signal.
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/// </summary>
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public const float WetDryMixMax = 100f;
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/// <summary>
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/// Minimum ratio of wet (processed) signal to dry (unprocessed) signal.
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/// </summary>
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public const float WetDryMixMin = 0f;
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}
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} |