84 lines
3.2 KiB
C#
84 lines
3.2 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SharpDX.Direct2D1.Effects
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{
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/// <summary>
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/// Built in DisplacementMap effect.
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/// </summary>
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public class DisplacementMap : Effect
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{
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/// <summary>
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/// Initializes a new instance of <see cref="DisplacementMap"/> effect.
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/// </summary>
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/// <param name="context"></param>
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public DisplacementMap(DeviceContext context) : base(context, Effect.DisplacementMap)
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{
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}
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/// <summary>
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/// Multiplies the intensity of the selected channel from the displacement image. The higher you set this property, the more the effect displaces the pixels
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/// </summary>
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public float Scale
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{
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get
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{
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return GetFloatValue((int)DisplacementMapProperties.Scale);
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}
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set
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{
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SetValue((int)DisplacementMapProperties.Scale, value);
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}
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}
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/// <summary>
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/// The effect extracts the intensity from this color channel and uses it to spatially displace the image in the X direction. See Color channels for more info.
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/// </summary>
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public ChannelSelector XChannelSelect
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{
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get
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{
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return GetEnumValue<ChannelSelector>((int)DisplacementMapProperties.XChannelSelect);
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}
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set
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{
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SetEnumValue((int)DisplacementMapProperties.XChannelSelect, value);
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}
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}
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/// <summary>
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/// The effect extracts the intensity from this color channel and uses it to spatially displace the image in the Y direction. See Color channels for more info.
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/// </summary>
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public ChannelSelector YChannelSelect
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{
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get
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{
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return GetEnumValue<ChannelSelector>((int)DisplacementMapProperties.YChannelSelect);
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}
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set
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{
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SetEnumValue((int)DisplacementMapProperties.YChannelSelect, value);
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}
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}
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}
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} |