agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/Effects/PointDiffuse.cs

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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using SharpDX.Mathematics.Interop;
namespace SharpDX.Direct2D1.Effects
{
/// <summary>
/// Built in PointDiffuse effect.
/// </summary>
public class PointDiffuse : Effect
{
/// <summary>
/// Initializes a new instance of <see cref="PointDiffuse"/> effect.
/// </summary>
/// <param name="context"></param>
public PointDiffuse(DeviceContext context) : base(context, Effect.PointDiffuse)
{
}
/// <summary>
/// The light position of the point light source. The property is a D2D1_VECTOR_3F defined as (x, y, z). The units are in device-independent pixels (DIPs) and the values are unitless and unbounded.
/// </summary>
public RawVector3 LightPosition
{
get
{
return GetVector3Value((int)PointDiffuseProperties.LightPosition);
}
set
{
SetValue((int)PointDiffuseProperties.LightPosition, value);
}
}
/// <summary>
/// The ratio of diffuse reflection to amount of incoming light. This property must be between 0 and 10,000 and is unitless.
/// </summary>
public float DiffuseConstant
{
get
{
return GetFloatValue((int)PointDiffuseProperties.DiffuseConstant);
}
set
{
SetValue((int)PointDiffuseProperties.DiffuseConstant, value);
}
}
/// <summary>
/// The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.
/// </summary>
public float SurfaceScale
{
get
{
return GetFloatValue((int)PointDiffuseProperties.SurfaceScale);
}
set
{
SetValue((int)PointDiffuseProperties.SurfaceScale, value);
}
}
/// <summary>
/// The color of the incoming light. This property is exposed as a <see cref="Vector3"/> (R, G, B) and used to compute LR, LG, LB.
/// </summary>
public RawVector3 Color
{
get
{
return GetVector3Value((int)PointDiffuseProperties.Color);
}
set
{
SetValue((int)PointDiffuseProperties.Color, value);
}
}
/// <summary>
/// The size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction.
/// This property maps to the dx and dy values in the Sobel gradient.
/// This property is a <see cref="Vector2"/> (Kernel Unit Length X, Kernel Unit Length Y) and is defined in (device-independent pixels (DIPs)/Kernel Unit).
/// The effect uses bilinear interpolation to scale the bitmap to match size of kernel elements.
/// </summary>
public RawVector2 KernelUnitLength
{
get
{
return GetVector2Value((int)PointDiffuseProperties.KernelUnitLength);
}
set
{
SetValue((int)PointDiffuseProperties.KernelUnitLength, value);
}
}
/// <summary>
/// The interpolation mode the effect uses to scale the image to the corresponding kernel unit length.
/// There are six scale modes that range in quality and speed.
/// If you don't select a mode, the effect uses the interpolation mode of the device context.
/// See Scale modes for more info.
/// </summary>
public PointDiffuseScaleMode ScaleMode
{
get
{
return GetEnumValue<PointDiffuseScaleMode>((int)PointDiffuseProperties.ScaleMode);
}
set
{
SetEnumValue((int)PointDiffuseProperties.ScaleMode, value);
}
}
}
}