120 lines
4.5 KiB
C#
120 lines
4.5 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using SharpDX.Mathematics.Interop;
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namespace SharpDX.Direct2D1.Effects
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{
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/// <summary>
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/// Built in Scale effect.
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/// </summary>
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public class Scale : Effect
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{
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/// <summary>
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/// Initializes a new instance of <see cref="Scale"/> effect.
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/// </summary>
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/// <param name="context"></param>
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public Scale(DeviceContext context) : base(context, Effect.Scale)
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{
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}
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/// <summary>
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/// The scale amount in the X and Y direction as a ratio of the output size to the input size. This property a <see cref="Vector2"/> defined as: (X scale, Y scale). The scale amounts are FLOAT, unitless, and must be positive or 0.
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/// </summary>
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public RawVector2 ScaleAmount
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{
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get
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{
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return GetVector2Value((int)ScaleProperties.Scale);
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}
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set
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{
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SetValue((int)ScaleProperties.Scale, value);
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}
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}
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/// <summary>
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/// The image scaling center point. This property is a <see cref="Vector2"/> defined as: (point X, point Y). The units are in DIPs.
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/// Use the center point property to scale around a point other than the upper-left corner.
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/// </summary>
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public RawVector2 CenterPoint
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{
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get
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{
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return GetVector2Value((int)ScaleProperties.CenterPoint);
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}
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set
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{
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SetValue((int)ScaleProperties.CenterPoint, value);
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}
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}
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/// <summary>
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/// The mode used to calculate the border of the image, soft or hard. See Border modes for more info.
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/// </summary>
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public BorderMode BorderMode
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{
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get
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{
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return GetEnumValue<BorderMode>((int)ScaleProperties.BorderMode);
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}
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set
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{
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SetEnumValue((int)ScaleProperties.BorderMode, value);
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}
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}
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/// <summary>
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/// In the high quality cubic interpolation mode, the sharpness level of the scaling filter as a float between 0 and 1. The values are unitless. You can use sharpness to adjust the quality of an image when you scale the image down.
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/// The sharpness factor affects the shape of the kernel. The higher the sharpness factor, the smaller the kernel.
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/// </summary>
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/// <remarks>
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/// This property affects only the high quality cubic interpolation mode.
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/// </remarks>
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public float Sharpness
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{
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get
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{
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return GetFloatValue((int)ScaleProperties.Sharpness);
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}
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set
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{
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SetValue((int)ScaleProperties.Sharpness, value);
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}
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}
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/// <summary>
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/// The interpolation mode the effect uses to scale the image.
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/// There are 6 scale modes that range in quality and speed.
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/// If you don't select a mode, the effect uses the interpolation mode of the device context. See Interpolation modes for more info.
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/// </summary>
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public InterpolationMode InterpolationMode
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{
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get
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{
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return GetEnumValue<InterpolationMode>((int)ScaleProperties.InterpolationMode);
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}
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set
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{
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SetEnumValue((int)ScaleProperties.InterpolationMode, value);
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}
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}
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}
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} |