53 lines
2.9 KiB
C#
53 lines
2.9 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
namespace SharpDX.Direct3D10
|
|
{
|
|
public partial class InputAssemblerStage
|
|
{
|
|
/// <summary>
|
|
/// Binds a single vertex buffer to the input assembler.
|
|
/// </summary>
|
|
/// <param name = "slot">Index of the slot to which to bind the vertex buffer.</param>
|
|
/// <param name = "vertexBufferBinding">A binding for the input vertex buffer.</param>
|
|
public void SetVertexBuffers(int slot, VertexBufferBinding vertexBufferBinding)
|
|
{
|
|
SetVertexBuffers(slot, new[] { vertexBufferBinding });
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binds an array of vertex buffers to the input assembler.
|
|
/// </summary>
|
|
/// <param name = "firstSlot">Index of the first input slot to use for binding. The first vertex buffer is explicitly bound to the start slot; this causes each additional vertex buffer in the array to be implicitly bound to each subsequent input slot. There are 16 input slots.</param>
|
|
/// <param name = "vertexBufferBindings">An array of bindings for input vertex buffers.</param>
|
|
public void SetVertexBuffers(int firstSlot, params VertexBufferBinding[] vertexBufferBindings)
|
|
{
|
|
Buffer[] vertexBuffers = new Buffer[vertexBufferBindings.Length];
|
|
int[] strides = new int[vertexBufferBindings.Length];
|
|
int[] offsets = new int[vertexBufferBindings.Length];
|
|
for (int i = 0; i < vertexBufferBindings.Length; i++)
|
|
{
|
|
vertexBuffers[i] = vertexBufferBindings[i].Buffer;
|
|
strides[i] = vertexBufferBindings[i].Stride;
|
|
offsets[i] = vertexBufferBindings[i].Offset;
|
|
}
|
|
SetVertexBuffers(firstSlot, vertexBufferBindings.Length, vertexBuffers, strides, offsets);
|
|
}
|
|
}
|
|
} |