74 lines
4.2 KiB
C#
74 lines
4.2 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct3D11
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{
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public partial class EffectShaderResourceVariable
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{
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/// <summary>
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/// Set an array of shader resources.
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/// </summary>
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/// <param name="resourcesRef">The address of an array of shader-resource-view interfaces. See <see cref="SharpDX.Direct3D11.ShaderResourceView"/>. </param>
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/// <returns>Returns one of the following {{Direct3D 10 Return Codes}}. </returns>
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/// <unmanaged>HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
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public void SetResourceArray(SharpDX.Direct3D11.ShaderResourceView[] resourcesRef)
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{
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SetResourceArray(resourcesRef, 0);
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}
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/// <summary>
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/// Set an array of shader resources.
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/// </summary>
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/// <param name="resourcesRef">The address of an array of shader-resource-view interfaces. See <see cref="SharpDX.Direct3D11.ShaderResourceView"/>. </param>
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/// <param name="offset">The zero-based array index to get the first interface. </param>
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/// <returns>Returns one of the following {{Direct3D 10 Return Codes}}. </returns>
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/// <unmanaged>HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
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public void SetResourceArray(SharpDX.Direct3D11.ShaderResourceView[] resourcesRef, int offset)
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{
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SetResourceArray(resourcesRef, offset, resourcesRef.Length);
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}
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/// <summary>
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/// Get an array of shader resources.
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/// </summary>
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/// <param name="count">The number of elements in the array. </param>
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/// <returns>Returns an array of shader-resource-view interfaces. See <see cref="SharpDX.Direct3D11.ShaderResourceView"/>. </returns>
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/// <unmanaged>HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
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public SharpDX.Direct3D11.ShaderResourceView[] GetResourceArray(int count)
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{
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return GetResourceArray(0, count);
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}
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/// <summary>
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/// Get an array of shader resources.
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/// </summary>
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/// <param name="offset">The zero-based array index to get the first interface. </param>
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/// <param name="count">The number of elements in the array. </param>
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/// <returns>Returns an array of shader-resource-view interfaces. See <see cref="SharpDX.Direct3D11.ShaderResourceView"/>. </returns>
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/// <unmanaged>HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
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public SharpDX.Direct3D11.ShaderResourceView[] GetResourceArray(int offset, int count)
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{
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ShaderResourceView[] temp = new ShaderResourceView[count];
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GetResourceArray(temp, offset, count);
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return temp;
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}
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}
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} |