agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D12/StaticSamplerDescription.cs

87 lines
3.9 KiB
C#

// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
namespace SharpDX.Direct3D12
{
public partial struct StaticSamplerDescription
{
/// <summary>
/// Initializes a new instance of the <see cref="StaticSamplerDescription"/> struct.
/// </summary>
/// <param name="shaderVisibility">The shader visibility.</param>
/// <param name="shaderRegister">The shader register.</param>
/// <param name="registerSpace">The register space.</param>
public StaticSamplerDescription(ShaderVisibility shaderVisibility, int shaderRegister, int registerSpace) : this()
{
ShaderVisibility = shaderVisibility;
ShaderRegister = shaderRegister;
RegisterSpace = registerSpace;
Filter = Filter.MinMagMipLinear;
AddressU = TextureAddressMode.Clamp;
AddressV = TextureAddressMode.Clamp;
AddressW = TextureAddressMode.Clamp;
MinLOD = -float.MaxValue;
MaxLOD = float.MaxValue;
MipLODBias = 0.0f;
MaxAnisotropy = 16;
ComparisonFunc = Comparison.Never;
}
/// <summary>
/// Initializes a new instance of the <see cref="StaticSamplerDescription"/> struct.
/// </summary>
/// <param name="samplerStateDescription">Sampler state description</param>
/// <param name="shaderVisibility">The shader visibility.</param>
/// <param name="shaderRegister">The shader register.</param>
/// <param name="registerSpace">The register space.</param>
public StaticSamplerDescription(SamplerStateDescription samplerStateDescription, ShaderVisibility shaderVisibility, int shaderRegister, int registerSpace) : this()
{
ShaderVisibility = shaderVisibility;
ShaderRegister = shaderRegister;
RegisterSpace = registerSpace;
BorderColor = StaticBorderColor.TransparentBlack;
Filter = samplerStateDescription.Filter;
AddressU = samplerStateDescription.AddressU;
AddressV = samplerStateDescription.AddressV;
AddressW = samplerStateDescription.AddressW;
MinLOD = samplerStateDescription.MinimumLod;
MaxLOD = samplerStateDescription.MaximumLod;
MipLODBias = samplerStateDescription.MipLodBias;
MaxAnisotropy = samplerStateDescription.MaximumAnisotropy;
ComparisonFunc = samplerStateDescription.ComparisonFunction;
}
/// <summary>
/// Sets the (u,v,w) addressing mode with the same value.
/// </summary>
/// <value>The (u,v,w) addressing mode with the same value.</value>
public TextureAddressMode AddressUVW
{
set
{
AddressU = value;
AddressV = value;
AddressW = value;
}
}
}
}