87 lines
3.9 KiB
C#
87 lines
3.9 KiB
C#
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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namespace SharpDX.Direct3D12
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{
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public partial struct StaticSamplerDescription
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="StaticSamplerDescription"/> struct.
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/// </summary>
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/// <param name="shaderVisibility">The shader visibility.</param>
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/// <param name="shaderRegister">The shader register.</param>
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/// <param name="registerSpace">The register space.</param>
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public StaticSamplerDescription(ShaderVisibility shaderVisibility, int shaderRegister, int registerSpace) : this()
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{
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ShaderVisibility = shaderVisibility;
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ShaderRegister = shaderRegister;
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RegisterSpace = registerSpace;
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Filter = Filter.MinMagMipLinear;
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AddressU = TextureAddressMode.Clamp;
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AddressV = TextureAddressMode.Clamp;
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AddressW = TextureAddressMode.Clamp;
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MinLOD = -float.MaxValue;
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MaxLOD = float.MaxValue;
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MipLODBias = 0.0f;
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MaxAnisotropy = 16;
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ComparisonFunc = Comparison.Never;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="StaticSamplerDescription"/> struct.
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/// </summary>
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/// <param name="samplerStateDescription">Sampler state description</param>
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/// <param name="shaderVisibility">The shader visibility.</param>
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/// <param name="shaderRegister">The shader register.</param>
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/// <param name="registerSpace">The register space.</param>
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public StaticSamplerDescription(SamplerStateDescription samplerStateDescription, ShaderVisibility shaderVisibility, int shaderRegister, int registerSpace) : this()
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{
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ShaderVisibility = shaderVisibility;
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ShaderRegister = shaderRegister;
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RegisterSpace = registerSpace;
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BorderColor = StaticBorderColor.TransparentBlack;
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Filter = samplerStateDescription.Filter;
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AddressU = samplerStateDescription.AddressU;
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AddressV = samplerStateDescription.AddressV;
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AddressW = samplerStateDescription.AddressW;
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MinLOD = samplerStateDescription.MinimumLod;
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MaxLOD = samplerStateDescription.MaximumLod;
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MipLODBias = samplerStateDescription.MipLodBias;
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MaxAnisotropy = samplerStateDescription.MaximumAnisotropy;
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ComparisonFunc = samplerStateDescription.ComparisonFunction;
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}
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/// <summary>
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/// Sets the (u,v,w) addressing mode with the same value.
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/// </summary>
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/// <value>The (u,v,w) addressing mode with the same value.</value>
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public TextureAddressMode AddressUVW
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{
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set
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{
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AddressU = value;
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AddressV = value;
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AddressW = value;
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}
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}
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}
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} |