agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.D3DCompiler/Linker.cs

73 lines
3.8 KiB
C#

// Copyright (c) 2010-2014 SharpDX - SharpDX Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using SharpDX.Direct3D;
namespace SharpDX.D3DCompiler
{
/// <summary>
/// <p>[This documentation is preliminary and is subject to change.]</p><p>Links the shader and produces a shader blob that the Direct3D runtime can use.</p>
/// </summary>
/// <include file='.\Documentation\CodeComments.xml' path="/comments/comment[@id='ID3D11Linker']/*"/>
/// <msdn-id>dn280560</msdn-id>
/// <unmanaged>ID3D11Linker</unmanaged>
/// <unmanaged-short>ID3D11Linker</unmanaged-short>
public partial class Linker
{
/// <summary>
/// Initializes a new instance of <see cref="Linker"/> class.
/// </summary>
public Linker()
{
D3D.CreateLinker(this);
}
/// <summary>
/// <p>[This documentation is preliminary and is subject to change.]</p><p>Links the shader and produces a shader blob that the Direct3D runtime can use.</p>
/// </summary>
/// <param name="module"><dd> <p>A reference to the <strong><see cref="SharpDX.D3DCompiler.ModuleInstance"/></strong> interface for the shader module instance to link from.</p> </dd></param>
/// <param name="entryPointName"><dd> <p>The name of the shader module instance to link from.</p> </dd></param>
/// <param name="targetName"><dd> <p>The name for the shader blob that is produced.</p> </dd></param>
/// <param name="flags"><dd> <p>Reserved</p> </dd></param>
/// <returns><p>Returns the compiled <see cref="ShaderBytecode"/>.</p></returns>
/// <msdn-id>dn280560</msdn-id>
/// <unmanaged>HRESULT ID3D11Linker::Link([In] ID3D11ModuleInstance* pEntry,[In] const char* pEntryName,[In] const char* pTargetName,[In] unsigned int uFlags,[Out] ID3D10Blob** ppShaderBlob,[Out] ID3D10Blob** ppErrorBuffer)</unmanaged>
/// <unmanaged-short>ID3D11Linker::Link</unmanaged-short>
/// <exception cref="CompilationException">Is thrown when linking fails and the error text is available.</exception>
/// <exception cref="SharpDXException">Is thrown when linking fails and the error text is <b>not</b> available.</exception>
public ShaderBytecode Link(ModuleInstance module, string entryPointName, string targetName, int flags)
{
Blob shaderBlob;
Blob errorBlob;
var resultCode = Link(module, entryPointName, targetName, flags, out shaderBlob, out errorBlob);
if (resultCode.Failure)
{
if (errorBlob != null)
throw new CompilationException(resultCode, Utilities.BlobToString(errorBlob));
throw new SharpDXException(resultCode);
}
return new ShaderBytecode(shaderBlob);
}
}
}