51 lines
2.9 KiB
C#
51 lines
2.9 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct3D10
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{
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public partial class ShaderResourceView1
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{
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/// <summary>
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/// Creates a <see cref = "T:SharpDX.Direct3D10.ShaderResourceView1" /> for accessing resource data.
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/// </summary>
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/// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D10.ShaderResourceView" />.</param>
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/// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D10.BindFlags">ShaderResource</see> flag.</param>
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/// <unmanaged>ID3D10Device1::CreateShaderResourceView1</unmanaged>
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public ShaderResourceView1(Device1 device, Resource resource)
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: base(IntPtr.Zero)
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{
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device.CreateShaderResourceView1(resource, null, this);
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}
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/// <summary>
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/// Creates a <see cref = "T:SharpDX.Direct3D10.ShaderResourceView1" /> for accessing resource data.
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/// </summary>
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/// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D10.ShaderResourceView1" />.</param>
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/// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D10.BindFlags">ShaderResource</see> flag.</param>
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/// <param name = "description">A structure describing the <see cref = "T:SharpDX.Direct3D10.ShaderResourceView1" /> to be created.</param>
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/// <unmanaged>ID3D10Device1::CreateShaderResourceView1</unmanaged>
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public ShaderResourceView1(Device1 device, Resource resource, ShaderResourceViewDescription1 description)
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: base(IntPtr.Zero)
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{
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device.CreateShaderResourceView1(resource, description, this);
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}
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}
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} |