161 lines
5.7 KiB
C#
161 lines
5.7 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace SharpDX.Direct3D12
|
|
{
|
|
public partial struct RootParameter1
|
|
{
|
|
internal __Native native;
|
|
private DescriptorRange[] descriptorTable;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="RootParameter"/> struct.
|
|
/// </summary>
|
|
/// <param name="descriptorTable">The descriptor table.</param>
|
|
/// <param name="visibility">The shader visibility.</param>
|
|
public RootParameter1(ShaderVisibility visibility, params DescriptorRange[] descriptorTable) : this()
|
|
{
|
|
DescriptorTable = descriptorTable;
|
|
ShaderVisibility = visibility;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="RootParameter1"/> struct.
|
|
/// </summary>
|
|
/// <param name="rootConstants">The root constants.</param>
|
|
/// <param name="visibility">The shader visibility.</param>
|
|
public RootParameter1(ShaderVisibility visibility, RootConstants rootConstants)
|
|
: this()
|
|
{
|
|
Constants = rootConstants;
|
|
ShaderVisibility = visibility;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="RootParameter"/> struct.
|
|
/// </summary>
|
|
/// <param name="rootDescriptor">The root descriptor.</param>
|
|
/// <param name="type">The type.</param>
|
|
/// <param name="visibility">The visibility.</param>
|
|
/// <exception cref="System.ArgumentException">type</exception>
|
|
public RootParameter1(ShaderVisibility visibility, RootDescriptor1 rootDescriptor, RootParameterType type)
|
|
: this()
|
|
{
|
|
if(type == RootParameterType.Constant32Bits || type == RootParameterType.DescriptorTable)
|
|
{
|
|
throw new ArgumentException(string.Format("Cannot this type [{0}] for a RootDescriptor", type), "type");
|
|
}
|
|
|
|
native.ParameterType = type;
|
|
Descriptor = rootDescriptor;
|
|
ShaderVisibility = visibility;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the type of the parameter.
|
|
/// </summary>
|
|
/// <value>The type of the parameter.</value>
|
|
public RootParameterType ParameterType
|
|
{
|
|
get { return native.ParameterType; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the descriptor table.
|
|
/// </summary>
|
|
/// <value>The descriptor table.</value>
|
|
public DescriptorRange[] DescriptorTable
|
|
{
|
|
get { return descriptorTable; }
|
|
private set
|
|
{
|
|
native.ParameterType = RootParameterType.DescriptorTable;
|
|
descriptorTable = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the constants.
|
|
/// </summary>
|
|
/// <value>The constants.</value>
|
|
public RootConstants Constants
|
|
{
|
|
get { return native.Union.Constants; }
|
|
private set
|
|
{
|
|
native.ParameterType = RootParameterType.Constant32Bits;
|
|
native.Union.Constants = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the descriptor.
|
|
/// </summary>
|
|
/// <value>The descriptor.</value>
|
|
public RootDescriptor1 Descriptor
|
|
{
|
|
get { return native.Union.Descriptor; }
|
|
private set
|
|
{
|
|
native.Union.Descriptor = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the shader visibility.
|
|
/// </summary>
|
|
/// <value>The shader visibility.</value>
|
|
public ShaderVisibility ShaderVisibility
|
|
{
|
|
get { return native.ShaderVisibility; }
|
|
set { native.ShaderVisibility = value; }
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
internal partial struct __Native
|
|
{
|
|
public RootParameterType ParameterType;
|
|
|
|
public __Union Union;
|
|
|
|
public ShaderVisibility ShaderVisibility;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Because this union contains pointers, it is aligned on 8 bytes boundary, making the field ResourceBarrierDescription.Type
|
|
/// to be aligned on 8 bytes instead of 4 bytes, so we can't use directly Explicit layout on ResourceBarrierDescription
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
internal partial struct __Union
|
|
{
|
|
[FieldOffset(0)]
|
|
public RootDescriptorTable1 DescriptorTable;
|
|
|
|
[FieldOffset(0)]
|
|
public RootConstants Constants;
|
|
|
|
[FieldOffset(0)]
|
|
public RootDescriptor1 Descriptor;
|
|
}
|
|
}
|
|
} |