agrobot_base/Exemplos/SharpDX-master/Source/SharpDX/Mathematics/Interop/RawViewportF.cs

64 lines
2.3 KiB
C#

// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace SharpDX.Mathematics.Interop
{
/// <summary>
/// Interop type for a ViewPort (6 floats).
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 4)]
[DebuggerDisplay("X: {X}, Y: {Y}, Width: {Width}, Height: {Height}, MinDepth: {MinDepth}, MaxDepth: {MaxDepth}")]
public struct RawViewportF
{
/// <summary>
/// Position of the pixel coordinate of the upper-left corner of the viewport.
/// </summary>
public float X;
/// <summary>
/// Position of the pixel coordinate of the upper-left corner of the viewport.
/// </summary>
public float Y;
/// <summary>
/// Width dimension of the viewport.
/// </summary>
public float Width;
/// <summary>
/// Height dimension of the viewport.
/// </summary>
public float Height;
/// <summary>
/// Gets or sets the minimum depth of the clip volume.
/// </summary>
public float MinDepth;
/// <summary>
/// Gets or sets the maximum depth of the clip volume.
/// </summary>
public float MaxDepth;
}
}