agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/ComputeInformation.cs

66 lines
3.0 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct2D1
{
public partial class ComputeInformation
{
/// <summary>
/// Sets the constant buffer data from a <see cref="SharpDX.DataStream"/>.
/// </summary>
/// <param name="dataStream">The DataStream that contains the constant buffer data</param>
// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
public void SetConstantBuffer(DataStream dataStream)
{
SetComputeShaderConstantBuffer(dataStream.DataPointer, (int)dataStream.Length);
}
/// <summary>
/// Sets the constant buffer data from a struct value.
/// </summary>
/// <typeparam name="T">Type of the constant buffer</typeparam>
/// <param name="value">Value of the constant buffer</param>
/// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
public void SetConstantBuffer<T>(T value) where T : struct
{
unsafe
{
SetComputeShaderConstantBuffer((IntPtr)Interop.Fixed<T>(ref value), Utilities.SizeOf<T>());
}
}
/// <summary>
/// Sets the constant buffer data from a struct value.
/// </summary>
/// <typeparam name="T">Type of the constant buffer</typeparam>
/// <param name="value">Value of the constant buffer</param>
/// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
public void SetConstantBuffer<T>(ref T value) where T : struct
{
unsafe
{
SetComputeShaderConstantBuffer((IntPtr)Interop.Fixed<T>(ref value), Utilities.SizeOf<T>());
}
}
}
}