agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D11/RasterizerState.cs

43 lines
2.4 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D11
{
public partial class RasterizerState
{
/// <summary>
/// <p>Create a rasterizer state object that tells the rasterizer stage how to behave.</p>
/// </summary>
/// <param name = "device">The device with which to associate the state object.</param>
/// <param name="description">A rasterizer state description</param>
/// <remarks>
/// <p>4096 unique rasterizer state objects can be created on a device at a time.</p><p>If an application attempts to create a rasterizer-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique rasterizer state objects will stay the same.</p>
/// </remarks>
/// <msdn-id>ff476516</msdn-id>
/// <unmanaged>HRESULT ID3D11Device::CreateRasterizerState([In] const D3D11_RASTERIZER_DESC* pRasterizerDesc,[Out, Fast] ID3D11RasterizerState** ppRasterizerState)</unmanaged>
/// <unmanaged-short>ID3D11Device::CreateRasterizerState</unmanaged-short>
public RasterizerState(Device device, RasterizerStateDescription description)
: base(IntPtr.Zero)
{
device.CreateRasterizerState(ref description, this);
}
}
}