agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D12/ResourceDescription.cs

90 lines
4.0 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using SharpDX.DXGI;
namespace SharpDX.Direct3D12
{
public partial struct ResourceDescription
{
public ResourceDescription(ResourceDimension dimension, long alignment, long width, int height, short depthOrArraySize, short mipLevels, Format format, int sampleCount, int sampleQuality, TextureLayout layout, ResourceFlags optionFlags)
{
Dimension = dimension;
Alignment = alignment;
Width = width;
Height = height;
DepthOrArraySize = depthOrArraySize;
MipLevels = mipLevels;
Format = format;
SampleDescription = new SampleDescription(sampleCount, sampleQuality);
Layout = layout;
Flags = optionFlags;
}
public static ResourceDescription Buffer(ResourceAllocationInformation resourceAllocInfowidth, ResourceFlags flags = ResourceFlags.None)
{
return new ResourceDescription(ResourceDimension.Buffer, resourceAllocInfowidth.Alignment, resourceAllocInfowidth.SizeInBytes,
1, 1, 1, DXGI.Format.Unknown, 1, 0, TextureLayout.RowMajor, flags);
}
public static ResourceDescription Buffer(long width, ResourceFlags flags = ResourceFlags.None, long alignment = 0)
{
return new ResourceDescription(ResourceDimension.Buffer, alignment, width, 1, 1, 1, DXGI.Format.Unknown, 1, 0, TextureLayout.RowMajor, flags);
}
public static ResourceDescription Texture1D(DXGI.Format format,
long width,
short arraySize = 1,
short mipLevels = 0,
ResourceFlags flags = ResourceFlags.None,
TextureLayout layout = TextureLayout.Unknown,
long alignment = 0)
{
return new ResourceDescription(ResourceDimension.Texture1D, alignment, width, 1, arraySize, mipLevels, format, 1, 0, layout, flags);
}
public static ResourceDescription Texture2D(DXGI.Format format,
long width,
int height,
short arraySize = 1,
short mipLevels = 0,
int sampleCount = 1,
int sampleQuality = 0,
ResourceFlags flags = ResourceFlags.None,
TextureLayout layout = TextureLayout.Unknown,
long alignment = 0)
{
return new ResourceDescription(ResourceDimension.Texture2D, alignment, width, height, arraySize, mipLevels, format, sampleCount, sampleQuality, layout, flags);
}
public static ResourceDescription Texture3D(DXGI.Format format,
long width,
int height,
short depth,
short mipLevels = 0,
ResourceFlags flags = ResourceFlags.None,
TextureLayout layout = TextureLayout.Unknown,
long alignment = 0)
{
return new ResourceDescription(ResourceDimension.Texture3D, alignment, width, height, depth, mipLevels, format, 1, 0, layout, flags);
}
}
}