56 lines
2.6 KiB
C#
56 lines
2.6 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct3D12
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{
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public partial struct ResourceTransitionBarrier
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ResourceTransitionBarrier"/> struct.
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/// </summary>
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/// <param name="resource">The resource.</param>
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/// <param name="stateBefore">The state before.</param>
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/// <param name="stateAfter">The state after.</param>
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/// <exception cref="System.ArgumentNullException">resource</exception>
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public ResourceTransitionBarrier(Resource resource, ResourceStates stateBefore, ResourceStates stateAfter)
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: this(resource, -1, stateBefore, stateAfter)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ResourceTransitionBarrier" /> struct.
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/// </summary>
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/// <param name="resource">The resource.</param>
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/// <param name="subresource">The subresource.</param>
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/// <param name="stateBefore">The state before.</param>
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/// <param name="stateAfter">The state after.</param>
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/// <exception cref="System.ArgumentNullException">resource</exception>
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public ResourceTransitionBarrier(Resource resource, int subresource, ResourceStates stateBefore, ResourceStates stateAfter)
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{
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if (resource == null) throw new ArgumentNullException("resource");
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ResourcePointer = resource.NativePointer;
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Subresource = subresource;
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StateBefore = stateBefore;
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StateAfter = stateAfter;
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}
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}
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} |