agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D9/FontPitchAndFamily.cs

71 lines
2.3 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D9
{
/// <summary>
/// Defines pitch and family settings for fonts.
/// </summary>
[Flags]
public enum FontPitchAndFamily : byte
{
/// <summary>
/// Use the Decorative family.
/// </summary>
Decorative = 80,
/// <summary>
/// Default pitch.
/// </summary>
Default = 0,
/// <summary>
/// The font family doesn't matter.
/// </summary>
DontCare = 0,
/// <summary>
/// Fixed pitch.
/// </summary>
Fixed = 1,
/// <summary>
/// Use the Modern family.
/// </summary>
Modern = 0x30,
/// <summary>
/// Mono pitch.
/// </summary>
Mono = 8,
/// <summary>
/// Use the Roman family.
/// </summary>
Roman = 0x10,
/// <summary>
/// Use the Script family.
/// </summary>
Script = 0x40,
/// <summary>
/// Use the Swiss family.
/// </summary>
Swiss = 0x20,
/// <summary>
/// Variable pitch.
/// </summary>
Variable = 2
}
}