75 lines
2.9 KiB
C#
75 lines
2.9 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.DirectSound
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{
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public partial class WavesReverb
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{
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/// <summary>
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/// Default high-frequency reverb time ratio.
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/// </summary>
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public const float HighFrequencyRTRatioDefault = 0.001f;
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/// <summary>
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/// Maximum high-frequency reverb time ratio.
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/// </summary>
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public const float HighFrequencyRTRatioMax = 0.999f;
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/// <summary>
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/// Minimum high-frequency reverb time ratio.
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/// </summary>
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public const float HighFrequencyRTRatioMin = 0.001f;
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/// <summary>
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/// Default input gain of signal, in decibels (dB).
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/// </summary>
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public const float InGainDefault = 0f;
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/// <summary>
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/// Maximum input gain of signal, in decibels (dB).
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/// </summary>
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public const float InGainMax = 0f;
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/// <summary>
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/// Minimum input gain of signal, in decibels (dB).
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/// </summary>
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public const float InGainMin = -96f;
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/// <summary>
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/// Default reverb mix, in dB.
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/// </summary>
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public const float ReverbMixDefault = 0f;
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/// <summary>
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/// Maximum reverb mix, in dB.
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/// </summary>
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public const float ReverbMixMax = 0f;
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/// <summary>
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/// Minimum reverb mix, in dB.
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/// </summary>
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public const float ReverbMixMin = -96f;
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/// <summary>
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/// Default reverb time, in milliseconds.
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/// </summary>
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public const float ReverbTimeDefault = 1000f;
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/// <summary>
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/// Maximum reverb time, in milliseconds.
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/// </summary>
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public const float ReverbTimeMax = 3000f;
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/// <summary>
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/// Minimum reverb time, in milliseconds.
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/// </summary>
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public const float ReverbTimeMin = 0.001f;
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}
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} |