agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/BorderTransform.cs

38 lines
2.0 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct2D1
{
public partial class BorderTransform
{
/// <summary>
/// Initializes a new instance of <see cref="BorderTransform"/> class
/// </summary>
/// <param name="context">The effect context</param>
/// <param name="extendModeX">The extend mode for X coordinates</param>
/// <param name="extendModeY">The extend mode for Y coordinates</param>
/// <unmanaged>HRESULT ID2D1EffectContext::CreateBorderTransform([In] D2D1_EXTEND_MODE extendModeX,[In] D2D1_EXTEND_MODE extendModeY,[Out, Fast] ID2D1BorderTransform** transform)</unmanaged>
public BorderTransform(EffectContext context, SharpDX.Direct2D1.ExtendMode extendModeX, SharpDX.Direct2D1.ExtendMode extendModeY) : base(IntPtr.Zero)
{
context.CreateBorderTransform(extendModeX, extendModeY, this);
}
}
}