agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/DirectWrite/PixelSnappingShadow.cs

133 lines
6.9 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
using SharpDX.Mathematics.Interop;
namespace SharpDX.DirectWrite
{
/// <summary>
/// Internal TessellationSink Callback
/// </summary>
internal abstract class PixelSnappingShadow : SharpDX.ComObjectShadow
{
public class PixelSnappingVtbl : ComObjectVtbl
{
protected PixelSnappingVtbl(int nbMethods) : base(nbMethods + 3)
{
AddMethod(new IsPixelSnappingDisabledDelegate(IsPixelSnappingDisabledImpl));
AddMethod(new GetCurrentTransformDelegate(GetCurrentTransformImpl));
AddMethod(new GetPixelsPerDipDelegate(GetPixelsPerDipImpl));
}
/// <summary>
/// Determines whether pixel snapping is disabled. The recommended default is FALSE,
/// unless doing animation that requires subpixel vertical placement.
/// </summary>
/// <param name="thisPtr">This pointer</param>
/// <param name="clientDrawingContext">The context passed to IDWriteTextLayout::Draw.</param>
/// <param name="isDisabled">Output disabled</param>
/// <returns>Receives TRUE if pixel snapping is disabled or FALSE if it not. </returns>
/// <unmanaged>HRESULT IsPixelSnappingDisabled([None] void* clientDrawingContext,[Out] BOOL* isDisabled)</unmanaged>
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate int IsPixelSnappingDisabledDelegate(IntPtr thisPtr, IntPtr clientDrawingContext, out int isDisabled);
private static int IsPixelSnappingDisabledImpl(IntPtr thisPtr, IntPtr clientDrawingContextPtr, out int isDisabled)
{
isDisabled = 0;
try
{
var shadow = ToShadow<PixelSnappingShadow>(thisPtr);
var callback = (PixelSnapping) shadow.Callback;
isDisabled = callback.IsPixelSnappingDisabled(GCHandle.FromIntPtr(clientDrawingContextPtr).Target) ? 1 : 0;
}
catch (Exception exception)
{
return (int)SharpDX.Result.GetResultFromException(exception);
}
return Result.Ok.Code;
}
/// <summary>
/// Gets a transform that maps abstract coordinates to DIPs.
/// </summary>
/// <param name="thisPtr">This pointer</param>
/// <param name="clientDrawingContext">The drawing context passed to <see cref="SharpDX.DirectWrite.TextLayout.Draw_"/>.</param>
/// <param name="transform">Matrix transform</param>
/// <returns>a structure which has transform information for pixel snapping.</returns>
/// <unmanaged>HRESULT GetCurrentTransform([None] void* clientDrawingContext,[Out] DWRITE_MATRIX* transform)</unmanaged>
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate int GetCurrentTransformDelegate(IntPtr thisPtr, IntPtr clientDrawingContext, IntPtr transform);
private static int GetCurrentTransformImpl(IntPtr thisPtr, IntPtr clientDrawingContextPtr, IntPtr transform)
{
unsafe
{
RawMatrix3x2 matrix;
try
{
var shadow = ToShadow<PixelSnappingShadow>(thisPtr);
var callback = (PixelSnapping)shadow.Callback;
matrix = callback.GetCurrentTransform(GCHandle.FromIntPtr(clientDrawingContextPtr).Target);
//SharpDX.Direct2D1.LocalInterop.Write((void*)transform, ref matrix);
SharpDX.Utilities.Write(transform, ref matrix);
}
catch (SharpDXException exception)
{
return exception.ResultCode.Code;
}
catch (Exception)
{
return Result.Fail.Code;
}
return Result.Ok.Code;
}
}
/// <summary>
/// Gets the number of physical pixels per DIP.
/// </summary>
/// <remarks>
/// Because a DIP (device-independent pixel) is 1/96 inch, the pixelsPerDip value is the number of logical pixels per inch divided by 96.
/// </remarks>
/// <param name="thisPtr">This pointer</param>
/// <param name="clientDrawingContext">The drawing context passed to <see cref="SharpDX.DirectWrite.TextLayout.Draw_"/>.</param>
/// <param name="pixelPerDip">Dip</param>
/// <returns>the number of physical pixels per DIP</returns>
/// <unmanaged>HRESULT GetPixelsPerDip([None] void* clientDrawingContext,[Out] FLOAT* pixelsPerDip)</unmanaged>
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate int GetPixelsPerDipDelegate(IntPtr thisPtr, IntPtr clientDrawingContext, out float pixelPerDip);
private static int GetPixelsPerDipImpl(IntPtr thisPtr, IntPtr clientDrawingContextPtr, out float pixelPerDip)
{
pixelPerDip = 0;
try
{
var shadow = ToShadow<PixelSnappingShadow>(thisPtr);
var callback = (PixelSnapping)shadow.Callback;
pixelPerDip = callback.GetPixelsPerDip(GCHandle.FromIntPtr(clientDrawingContextPtr).Target);
}
catch (Exception exception)
{
return (int)SharpDX.Result.GetResultFromException(exception);
}
return Result.Ok.Code;
}
}
}
}