155 lines
5.9 KiB
C#
155 lines
5.9 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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namespace SharpDX.Direct2D1
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{
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public partial class Factory1
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{
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private Dictionary<Guid, CustomEffectFactory> registeredEffects = new Dictionary<Guid, CustomEffectFactory>();
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/// <summary>
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/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory1" />.
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/// </summary>
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public Factory1()
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: this(FactoryType.SingleThreaded)
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{
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}
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/// <summary>
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/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory1" />.
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/// </summary>
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public Factory1(FactoryType factoryType)
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: this(factoryType, DebugLevel.None)
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{
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}
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/// <summary>
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/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory1" />.
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/// </summary>
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public Factory1(FactoryType factoryType, DebugLevel debugLevel)
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: base(factoryType, debugLevel)
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{
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}
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/// <summary>
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/// Get the effects registered
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/// </summary>
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/// <unmanaged>HRESULT ID2D1Factory1::GetRegisteredEffects([Out, Buffer, Optional] GUID* effects,[In] unsigned int effectsCount,[Out, Optional] unsigned int* effectsReturned,[Out, Optional] unsigned int* effectsRegistered)</unmanaged>
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public Guid[] RegisteredEffects
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{
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get
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{
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int effectReturned;
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int effectRegistered;
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GetRegisteredEffects(null, 0, out effectReturned, out effectRegistered);
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var guids = new Guid[effectRegistered];
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GetRegisteredEffects(guids, guids.Length, out effectReturned, out effectRegistered);
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return guids;
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}
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}
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/// <summary>
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/// Register a <see cref="CustomEffect"/> factory.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="effectFactory"></param>
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public void RegisterEffect<T>(Func<T> effectFactory) where T : CustomEffect
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{
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var effectId = Utilities.GetGuidFromType(typeof(T));
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RegisterEffect<T>(effectFactory, effectId);
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}
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/// <summary>
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/// Register a <see cref="CustomEffect"/> factory.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="effectFactory"></param>
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/// <param name="effectId"></param>
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public void RegisterEffect<T>(Func<T> effectFactory, Guid effectId) where T : CustomEffect
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{
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CustomEffectFactory factory;
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lock (registeredEffects)
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{
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if (registeredEffects.ContainsKey(effectId))
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throw new ArgumentException("An effect is already registered with this GUID", "effectFactory");
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factory = new CustomEffectFactory(() => effectFactory(), typeof(T), effectId);
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registeredEffects.Add(effectId, factory);
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}
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RegisterEffectFromString(effectId, factory.ToXml(), factory.Bindings, factory.Bindings.Length, factory.NativePointer);
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}
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/// <summary>
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/// Register a <see cref="CustomEffect"/>.
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/// </summary>
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/// <typeparam name="T">Type of </typeparam>
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public void RegisterEffect<T>() where T : CustomEffect, new()
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{
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RegisterEffect<T>(Utilities.GetGuidFromType(typeof(T)));
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}
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/// <summary>
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/// Register a <see cref="CustomEffect"/>.
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/// </summary>
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/// <typeparam name="T">Type of </typeparam>
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/// <param name="effectId"></param>
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public void RegisterEffect<T>(Guid effectId) where T : CustomEffect, new()
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{
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CustomEffectFactory factory;
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lock (registeredEffects)
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{
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if (registeredEffects.ContainsKey(effectId))
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throw new ArgumentException("An effect is already registered with this GUID", "effectFactory");
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factory = new CustomEffectFactory(() => new T(), typeof(T), effectId);
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registeredEffects.Add(effectId, factory);
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}
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RegisterEffectFromString(effectId, factory.ToXml(), factory.Bindings, factory.Bindings.Length, factory.NativePointer);
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}
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/// <summary>
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/// Unregister a <see cref="CustomEffect"/>.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public void UnRegisterEffect<T>() where T : CustomEffect
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{
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CustomEffectFactory factory;
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var guid = Utilities.GetGuidFromType(typeof(T));
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lock (registeredEffects)
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{
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if (registeredEffects.TryGetValue(guid, out factory))
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{
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// factory.Dispose();
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registeredEffects.Remove(guid);
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}
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}
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UnregisterEffect(guid);
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}
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}
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}
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