117 lines
6.5 KiB
C#
117 lines
6.5 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Reflection;
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namespace SharpDX.Direct2D1
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{
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public partial class Effect
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Effect"/> class.
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/// </summary>
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/// <param name="deviceContext">The device context.</param>
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/// <param name="effectId"><para>The class ID of the effect to create.</para></param>
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/// <exception cref="SharpDXException">If no sufficient memory to complete the call, or if it does not have enough display memory to perform the operation, or if the specified effect is not registered by the system.</exception>
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/// <remarks>
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/// The created effect does not increment the reference count for the dynamic-link library (DLL) from which the effect was created. If the application deletes an effect while that effect is loaded, the resulting behavior will be unpredictable.
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/// </remarks>
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/// <unmanaged>HRESULT ID2D1DeviceContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)</unmanaged>
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public Effect(DeviceContext deviceContext, Guid effectId)
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: base(IntPtr.Zero)
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{
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deviceContext.CreateEffect(effectId, this);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Effect"/> class.
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/// </summary>
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/// <param name="effectContext">The effect context.</param>
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/// <param name="effectId"><para>The class ID of the effect to create.</para></param>
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/// <returns>No documentation.</returns>
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/// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='ID2D1EffectContext::CreateEffect']/*"/>
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/// <unmanaged>HRESULT ID2D1EffectContext::CreateEffect([In] const GUID& effectId,[Out] ID2D1Effect** effect)</unmanaged>
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public Effect(EffectContext effectContext, System.Guid effectId) : base(IntPtr.Zero)
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{
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effectContext.CreateEffect(effectId, this);
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}
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/// <summary>
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/// Sets the input by using the output of a given effect.
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/// </summary>
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/// <param name="index">Index of the input</param>
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/// <param name="effect">Effect output to use as input</param>
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/// <param name="invalidate">To invalidate</param>
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public void SetInputEffect(int index, Effect effect, bool invalidate = true)
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{
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using (var output = effect.Output)
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SetInput(index, output, invalidate);
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}
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}
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/// <summary>
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/// Class used to instantiate custom effects.
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/// </summary>
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/// <typeparam name="T">Type of the custom effect</typeparam>
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public partial class Effect<T> : Effect where T : CustomEffect
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{
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/// <summary>
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/// Initializes a new instance of a custom <see cref="Effect"/> class.
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/// </summary>
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/// <param name="deviceContext">The device context.</param>
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/// <exception cref="SharpDXException">If no sufficient memory to complete the call, or if it does not have enough display memory to perform the operation, or if the specified effect is not registered by the system.</exception>
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/// <remarks>
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/// The created effect does not increment the reference count for the dynamic-link library (DLL) from which the effect was created. If the application deletes an effect while that effect is loaded, the resulting behavior will be unpredictable.
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/// </remarks>
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/// <unmanaged>HRESULT ID2D1DeviceContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)</unmanaged>
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public Effect(DeviceContext deviceContext)
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: this(deviceContext, Utilities.GetGuidFromType(typeof(T)))
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{
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}
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/// <summary>
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/// Initializes a new instance of a custom <see cref="Effect"/> class.
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/// </summary>
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/// <param name="deviceContext">The device context.</param>
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/// <param name="effectId">Effect ID.</param>
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/// <exception cref="SharpDXException">If no sufficient memory to complete the call, or if it does not have enough display memory to perform the operation, or if the specified effect is not registered by the system.</exception>
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/// <remarks>
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/// The created effect does not increment the reference count for the dynamic-link library (DLL) from which the effect was created. If the application deletes an effect while that effect is loaded, the resulting behavior will be unpredictable.
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/// </remarks>
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/// <unmanaged>HRESULT ID2D1DeviceContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)</unmanaged>
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public Effect(DeviceContext deviceContext, Guid effectId)
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: base(deviceContext, effectId)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Effect"/> class.
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/// </summary>
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/// <param name="effectContext">The effect context.</param>
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/// <returns>No documentation.</returns>
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/// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='ID2D1EffectContext::CreateEffect']/*"/>
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/// <unmanaged>HRESULT ID2D1EffectContext::CreateEffect([In] const GUID& effectId,[Out] ID2D1Effect** effect)</unmanaged>
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public Effect(EffectContext effectContext)
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: base(effectContext, Utilities.GetGuidFromType(typeof(T)))
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{
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}
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}
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}
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