agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/Factory.cs

77 lines
2.8 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct2D1
{
public partial class Factory
{
/// <summary>
/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory" />.
/// </summary>
public Factory()
: this(FactoryType.SingleThreaded)
{
}
/// <summary>
/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory" />.
/// </summary>
public Factory(FactoryType factoryType)
: this(factoryType, DebugLevel.None)
{
}
/// <summary>
/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory" />.
/// </summary>
public Factory(FactoryType factoryType, DebugLevel debugLevel)
: base(IntPtr.Zero)
{
FactoryOptions? options = null;
if (debugLevel != DebugLevel.None)
options = new FactoryOptions() { DebugLevel = debugLevel };
IntPtr temp;
D2D1.CreateFactory(factoryType, Utilities.GetGuidFromType(GetType()), options, out temp);
FromTemp(temp);
}
/// <summary>
/// Retrieves the current desktop dots per inch (DPI). To refresh this value, call {{ReloadSystemMetrics}}.
/// </summary>
/// <remarks>
/// Use this method to obtain the system DPI when setting physical pixel values, such as when you specify the size of a window.
/// </remarks>
public Size2F DesktopDpi
{
get
{
float y;
float x;
GetDesktopDpi(out x, out y);
return new Size2F(x, y);
}
}
}
}