agrobot_base/Exemplos/SharpDX-master/External/Effects11/Effects11_2010.vcxproj

786 lines
38 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|ARM">
<Configuration>Profile</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Win32">
<Configuration>Profile</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|x64">
<Configuration>Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Win8Release|ARM">
<Configuration>Win8Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Win8Release|Win32">
<Configuration>Win8Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Win8Release|x64">
<Configuration>Win8Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>sharpdx_direct3d11_effects</ProjectName>
<ProjectGuid>{DF460EAB-570D-4B50-9089-2E2FC801BF38}</ProjectGuid>
<RootNamespace>Effects11</RootNamespace>
<Keyword>Win32Proj</Keyword>
<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''">$(VCTargetsPath11)</VCTargetsPath>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|X64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Bin</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Bin</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Bin</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
<LibraryPath>$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Bin\</OutDir>
<TargetName>sharpdx_direct3d11_1_effects_x86</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|ARM'">
<TargetName>sharpdx_direct3d11_1_effects</TargetName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
<LibraryPath>$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Bin\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|X64'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
<LibraryPath>$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Bin\</OutDir>
<TargetName>sharpdx_direct3d11_1_effects_x64</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ARM'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Bin</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<ModuleDefinitionFile>Effects11.def</ModuleDefinitionFile>
<OutputFile>$(OutDir)$(TargetName)_x86$(TargetExt)</OutputFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<ModuleDefinitionFile>Effects11.def</ModuleDefinitionFile>
<OutputFile>$(OutDir)$(TargetName)_x86$(TargetExt)</OutputFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<OutputFile>$(OutDir)$(TargetName)_x64$(TargetExt)</OutputFile>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<ModuleDefinitionFile>Effects11.def</ModuleDefinitionFile>
<OutputFile>$(OutDir)$(TargetName)_x86$(TargetExt)</OutputFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<ModuleDefinitionFile>Effects11.def</ModuleDefinitionFile>
<OutputFile>$(OutDir)$(TargetName)_x86$(TargetExt)</OutputFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<OutputFile>$(OutDir)$(TargetName)_x64$(TargetExt)</OutputFile>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<ModuleDefinitionFile>Effects11.def</ModuleDefinitionFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|ARM'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<OutputFile>$(OutDir)$(TargetName)_arm$(TargetExt)</OutputFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win8Release|X64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>Effects11.def</ModuleDefinitionFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<ModuleDefinitionFile>Effects11.def</ModuleDefinitionFile>
<OutputFile>$(OutDir)$(TargetName)_x86$(TargetExt)</OutputFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ARM'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<ModuleDefinitionFile>Effects11.def</ModuleDefinitionFile>
<OutputFile>$(OutDir)$(TargetName)_x86$(TargetExt)</OutputFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>.\Binary;.\Inc;..\..\\Core;..\..\\Optional;%(AdditionalIncludeDirectories)
</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
<OutputFile>$(OutDir)$(TargetName)_x64$(TargetExt)</OutputFile>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup />
<ItemGroup>
<CLInclude Include="pchfx.h" />
<CLInclude Include=".\Inc\d3dx11dbg.h" />
<CLInclude Include=".\Inc\d3dx11effect.h" />
<CLInclude Include=".\Inc\d3dxglobal.h" />
<CLInclude Include=".\Binary\EffectBinaryFormat.h" />
<CLInclude Include=".\Binary\EffectStateBase11.h" />
<CLInclude Include=".\Binary\EffectStates11.h" />
<CLInclude Include=".\Binary\SOParser.h" />
<ClCompile Include="d3dx11dbg.cpp" />
<ClCompile Include="d3dxGlobal.cpp" />
<CLInclude Include="Effect.h" />
<ClCompile Include="EffectAPI.cpp" />
<ClCompile Include="EffectLoad.cpp" />
<CLInclude Include="EffectLoad.h" />
<ClCompile Include="EffectNonRuntime.cpp" />
<ClCompile Include="EffectReflection.cpp" />
<ClCompile Include="EffectRuntime.cpp" />
<None Include="Effects11.def" />
<None Include="EffectVariable.inl" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>