agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/DeviceContext1.cs

42 lines
2.0 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct2D1
{
public partial class DeviceContext1
{
/// <summary>
/// Initializes a new instance of the <see cref="DeviceContext1"/> class using an existing <see cref="Device1"/>.
/// </summary>
/// <param name="device">The device.</param>
/// <param name="options">The options to be applied to the created device context.</param>
/// <remarks>
/// The new device context will not have a selected target bitmap. The caller must create and select a bitmap as the target surface of the context.
/// </remarks>
/// <unmanaged>HRESULT ID2D1Device1::CreateDeviceContext([In] D2D1_DEVICE_CONTEXT_OPTIONS options,[Out] ID2D1DeviceContext1** deviceContext1)</unmanaged>
public DeviceContext1(Device1 device, DeviceContextOptions options)
: base(IntPtr.Zero)
{
device.CreateDeviceContext(options, this);
}
}
}