103 lines
5.0 KiB
C#
103 lines
5.0 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct2D1
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{
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public partial class DrawInformation
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{
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/// <summary>
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/// Sets the constant buffer data from a <see cref="SharpDX.DataStream"/> for the Vertex stage.
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/// </summary>
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/// <param name="dataStream">The DataStream that contains the constant buffer data</param>
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// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
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public void SetVertexConstantBuffer(DataStream dataStream)
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{
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SetVertexShaderConstantBuffer(dataStream.DataPointer, (int)dataStream.Length);
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}
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/// <summary>
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/// Sets the constant buffer data from a struct value for the Vertex stage.
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/// </summary>
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/// <typeparam name="T">Type of the constant buffer</typeparam>
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/// <param name="value">Value of the constant buffer</param>
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/// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
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public void SetVertexConstantBuffer<T>(T value) where T : struct
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{
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unsafe
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{
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SetVertexShaderConstantBuffer((IntPtr)Interop.Fixed<T>(ref value), Utilities.SizeOf<T>());
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}
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}
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/// <summary>
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/// Sets the constant buffer data from a struct value for the Vertex Stage.
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/// </summary>
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/// <typeparam name="T">Type of the constant buffer</typeparam>
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/// <param name="value">Value of the constant buffer</param>
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/// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
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public void SetVertexConstantBuffer<T>(ref T value) where T : struct
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{
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unsafe
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{
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SetVertexShaderConstantBuffer((IntPtr)Interop.Fixed<T>(ref value), Utilities.SizeOf<T>());
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}
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}
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/// <summary>
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/// Sets the constant buffer data from a <see cref="SharpDX.DataStream"/> for the Pixel stage.
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/// </summary>
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/// <param name="dataStream">The DataStream that contains the constant buffer data</param>
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// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
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public void SetPixelConstantBuffer(DataStream dataStream)
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{
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SetPixelShaderConstantBuffer(dataStream.DataPointer, (int)dataStream.Length);
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}
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/// <summary>
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/// Sets the constant buffer data from a struct value for the Pixel stage.
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/// </summary>
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/// <typeparam name="T">Type of the constant buffer</typeparam>
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/// <param name="value">Value of the constant buffer</param>
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/// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
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public void SetPixelConstantBuffer<T>(T value) where T : struct
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{
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unsafe
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{
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SetPixelShaderConstantBuffer((IntPtr)Interop.Fixed<T>(ref value), Utilities.SizeOf<T>());
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}
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}
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/// <summary>
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/// Sets the constant buffer data from a struct value for the Pixel Stage.
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/// </summary>
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/// <typeparam name="T">Type of the constant buffer</typeparam>
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/// <param name="value">Value of the constant buffer</param>
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/// <unmanaged>HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount)</unmanaged>
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public void SetPixelConstantBuffer<T>(ref T value) where T : struct
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{
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unsafe
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{
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SetPixelShaderConstantBuffer((IntPtr)Interop.Fixed<T>(ref value), Utilities.SizeOf<T>());
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}
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}
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}
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} |