agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.XAudio2/AudioBuffer.cs

74 lines
2.6 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.XAudio2
{
public partial class AudioBuffer
{
private DataStream _dataStream;
/// <summary>
/// Initializes a new instance of the <see cref="AudioBuffer" /> class.
/// </summary>
public AudioBuffer()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="AudioBuffer" /> class.
/// </summary>
/// <param name="stream">The stream to get the audio buffer from.</param>
public AudioBuffer(DataStream stream)
{
Stream = stream;
Flags = BufferFlags.EndOfStream;
AudioBytes = (int)stream.Length;
}
/// <summary>
/// Initializes a new instance of the <see cref="AudioBuffer" /> class.
/// </summary>
/// <param name="dataBuffer">The buffer to get the audio buffer from.</param>
public AudioBuffer(DataPointer dataBuffer)
{
AudioDataPointer = dataBuffer.Pointer;
Flags = BufferFlags.EndOfStream;
AudioBytes = dataBuffer.Size;
}
/// <summary>
/// Gets or sets the data stream associated to this audio buffer
/// </summary>
/// <value>The stream.</value>
public DataStream Stream
{
get
{
return _dataStream;
}
set
{
_dataStream = value;
this.AudioDataPointer = _dataStream.PositionPointer;
}
}
}
}