agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D12/ResourceTransitionBarrier.cs

56 lines
2.6 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D12
{
public partial struct ResourceTransitionBarrier
{
/// <summary>
/// Initializes a new instance of the <see cref="ResourceTransitionBarrier"/> struct.
/// </summary>
/// <param name="resource">The resource.</param>
/// <param name="stateBefore">The state before.</param>
/// <param name="stateAfter">The state after.</param>
/// <exception cref="System.ArgumentNullException">resource</exception>
public ResourceTransitionBarrier(Resource resource, ResourceStates stateBefore, ResourceStates stateAfter)
: this(resource, -1, stateBefore, stateAfter)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ResourceTransitionBarrier" /> struct.
/// </summary>
/// <param name="resource">The resource.</param>
/// <param name="subresource">The subresource.</param>
/// <param name="stateBefore">The state before.</param>
/// <param name="stateAfter">The state after.</param>
/// <exception cref="System.ArgumentNullException">resource</exception>
public ResourceTransitionBarrier(Resource resource, int subresource, ResourceStates stateBefore, ResourceStates stateAfter)
{
if (resource == null) throw new ArgumentNullException("resource");
ResourcePointer = resource.NativePointer;
Subresource = subresource;
StateBefore = stateBefore;
StateAfter = stateAfter;
}
}
}