35 lines
2.0 KiB
HTML
35 lines
2.0 KiB
HTML
<html>
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<head>
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<title>SharpDX Documentation</title>
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</head>
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<body>
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<p><b>Disclaimer</b>: <i>This documentation repository is <b>under construction</b> and will be improved with next releases</i>.</p>
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<p>
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The main objective of this
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documentation is to explain how to use SharpDX managed DirectX API. SharpDX is
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the result of almost one developer contribution, so this documentation is not
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intended to replace the whole DirectX SDK documentation or to provide any
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detailed usage of the DirectX API.
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</p>
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<p>
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Thus it is <b>highly recommended</b> to leverage on existing
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DirectX MSDN C++ documentation or on popular DirectX books.
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As SharpDX is a <b>low-level API</b> and just a thin layer on top
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of DirectX API, developers need to understand the underlying C++ API in order to
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use correctly SharpDX. Understanding the C++ API doesn’t mean that you need to
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be an experienced C++ developer but you should at least understand simple
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C++/Win32 concepts like pointers, reference counting, COM objects... etc.</p>
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<p>
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For this version, effort has been mainly focused to provide a <b>clean and usable</b> <see cref="X:ClassLibraryReference">Class Library Reference</see>.
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You will see that the documentation is providing lots of
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correspondences and useful links to the original MSDN documentation, allowing
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you to easily navigate back and forth SharpDX managed API and the native C++
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API. Some links are not yet entirely setup, but they will be fixed soon.</p>
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<p>
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As the documentation is going
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to be progressively constructed, you can already see the expected table of
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content. If you want to contribute or if you have any suggestion regarding this
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documentation, feel free to leave a message in the <a href="http://sharpdx.org/forum">forum</a>.</p>
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</body>
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</html>
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