177 lines
7.1 KiB
C#
177 lines
7.1 KiB
C#
// Copyright (c) 2010-2014 SharpDX - SharpDX Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// currently it is working correctly only on Desktop platform
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using System;
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using System.Runtime.InteropServices;
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namespace SharpDX.Diagnostics
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{
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/// <summary>
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/// Helper class to allow programmatic capturing of graphics information that can be loaded later in Visual Studio.
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/// This is a managed implementation of the VsDbg class (http://msdn.microsoft.com/en-us/library/vstudio/dn440549.aspx).
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/// Requires to have installed VS Remote Tools.
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/// http://msdn.microsoft.com/en-us/library/vstudio/hh708963.aspx
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/// http://msdn.microsoft.com/en-us/library/vstudio/hh780905.aspx
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/// </summary>
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public sealed class VSGraphicsDebugger : DisposeBase
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{
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/// <summary>
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/// Helper structure to ease the begin/end graphics capturing
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/// </summary>
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/// <example>
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/// var debugger = new VSGraphicsDebugger();
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/// using(debugger.BeginCapture())
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/// {
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/// ...
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/// }
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/// </example>
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public struct CaptureToken : IDisposable
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{
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private readonly VSGraphicsDebugger debugger;
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/// <summary>
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/// Creates a new instance of the <see cref="CaptureToken"/> structure.
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/// </summary>
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/// <param name="debugger">The attanched graphics debugger.</param>
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internal CaptureToken(VSGraphicsDebugger debugger)
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: this()
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{
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this.debugger = debugger;
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}
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/// <summary>
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/// Ends the capture by calling <see cref="VSGraphicsDebugger.EndCapture"/>.
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/// </summary>
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public void Dispose()
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{
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debugger.EndCapture();
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}
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}
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/// <summary>
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/// Creates a new instance of the <see cref="VSGraphicsDebugger"/> class and prepares the in-app component of graphics diagnostics to actively capture and record graphics information..
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/// </summary>
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/// <param name="logFileName">The destination filename for log writing.</param>
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public VSGraphicsDebugger(string logFileName)
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{
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VsgDbgInit(logFileName);
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}
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/// <summary>
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/// Copies the contents of the active graphics log (.vsglog) file into a new file.
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/// </summary>
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/// <param name="destinationFileName">The new log file name.</param>
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public void CopyLogFile(string destinationFileName)
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{
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VsgDbgCopy(destinationFileName);
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}
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/// <summary>
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/// Toggles the graphics diagnostics HUD overlay on or off.
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/// </summary>
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public void ToggleHUD()
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{
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VsgDbgToggleHUD();
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}
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/// <summary>
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/// Adds a custom message to the graphics diagnostics HUD (Head-Up Display).
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/// </summary>
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/// <param name="message">The message to add.</param>
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public void AddHUDMessage(string message)
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{
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VsgDbgAddHUDMessage(message);
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}
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/// <summary>
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/// Captures the remainder of the current frame to the graphics log file.
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/// </summary>
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public void CaptureCurrentFrame()
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{
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VsgDbgCaptureCurrentFrame();
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}
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/// <summary>
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/// Begins a capture interval that will end with <see cref="EndCapture"/>.
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/// </summary>
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/// <returns>A <see cref="CaptureToken"/> instance that once disposed, calls automatically the <see cref="EndCapture"/> method.</returns>
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public CaptureToken BeginCapture()
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{
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VsgDbgBeginCapture();
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return new CaptureToken(this);
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}
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/// <summary>
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/// Ends a capture interval that was started with <see cref="BeginCapture"/>.
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/// </summary>
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public void EndCapture()
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{
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VsgDbgEndCapture();
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}
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/// <summary>
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/// Finalizes the graphics log file, closes it, and frees resources that were used while the app was actively recording graphics information.
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/// </summary>
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/// <param name="disposing">Ignored.</param>
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protected override void Dispose(bool disposing)
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{
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VsgDbgUnInit();
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}
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#region vsgcapture.h imports:
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// extern "C" void __stdcall VsgDbgInit(_In_z_ wchar_t const * szVSGLog);
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[DllImport("VsGraphicsHelper.dll", EntryPoint = "VsgDbgInit", CharSet = CharSet.Unicode)]
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private static extern void VsgDbgInit(string logName);
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// extern "C" void __stdcall VsgDbgUnInit();
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[DllImport("VsGraphicsHelper.dll", EntryPoint = "VsgDbgUnInit", CharSet = CharSet.Unicode)]
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private static extern void VsgDbgUnInit();
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// extern "C" void __stdcall VsgDbgToggleHUD();
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[DllImport("VsGraphicsHelper.dll", EntryPoint = "VsgDbgToggleHUD", CharSet = CharSet.Unicode)]
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private static extern void VsgDbgToggleHUD();
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// extern "C" void __stdcall VsgDbgCaptureCurrentFrame();
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[DllImport("VsGraphicsHelper.dll", EntryPoint = "VsgDbgCaptureCurrentFrame", CharSet = CharSet.Unicode)]
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private static extern void VsgDbgCaptureCurrentFrame();
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// extern "C" void __stdcall VsgDbgBeginCapture();
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[DllImport("VsGraphicsHelper.dll", EntryPoint = "VsgDbgBeginCapture", CharSet = CharSet.Unicode)]
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private static extern void VsgDbgBeginCapture();
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// extern "C" void __stdcall VsgDbgEndCapture();
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[DllImport("VsGraphicsHelper.dll", EntryPoint = "VsgDbgEndCapture", CharSet = CharSet.Unicode)]
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private static extern void VsgDbgEndCapture();
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// extern "C" void __stdcall VsgDbgCopy(_In_z_ wchar_t const * szNewVSGLog);
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[DllImport("VsGraphicsHelper.dll", EntryPoint = "VsgDbgCopy", CharSet = CharSet.Unicode)]
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private static extern void VsgDbgCopy(string newLogName);
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// extern "C" void __stdcall VsgDbgAddHUDMessage(_In_z_ wchar_t const * szMessage);
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[DllImport("VsGraphicsHelper.dll", EntryPoint = "VsgDbgAddHUDMessage", CharSet = CharSet.Unicode)]
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private static extern void VsgDbgAddHUDMessage(string message);
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#endregion
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}
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} |