56 lines
2.2 KiB
C#
56 lines
2.2 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using SharpDX.Mathematics.Interop;
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namespace SharpDX.Direct2D1.Effects
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{
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/// <summary>
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/// Built in Flood effect.
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/// </summary>
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public class Flood : Effect
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{
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/// <summary>
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/// Initializes a new instance of <see cref="Flood"/> effect.
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/// </summary>
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/// <param name="context"></param>
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public Flood(DeviceContext context) : base(context, Effect.Flood)
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{
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}
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/// <summary>
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/// The color and opacity of the bitmap. This property is a <see cref="Color4"/>.
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/// The individual values for each channel are of type FLOAT, unbounded and unitless.
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/// The effect doesn't modify the values for the channels.
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/// The RGBA values for each channel range from 0 to 1.
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/// </summary>
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public RawColor4 Color
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{
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get
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{
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return GetColor4Value((int)FloodProperties.Color);
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}
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set
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{
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SetValue((int)FloodProperties.Color, value);
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}
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}
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}
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} |