agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.DirectInput/Capabilities.cs

82 lines
2.6 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.DirectInput
{
public partial class Capabilities
{
/// <summary>
/// Initializes a new instance of the <see cref="Capabilities"/> class.
/// </summary>
public Capabilities()
{
unsafe
{
Size = sizeof(__Native);
}
}
internal static __Native __NewNative()
{
unsafe
{
__Native temp = default(__Native);
temp.Size = sizeof(__Native);
return temp;
}
}
/// <summary>
/// Gets the type of this device.
/// </summary>
/// <value>The type.</value>
public DeviceType Type
{
get { return (DeviceType) (RawType & 0xFF); }
}
/// <summary>
/// Gets the subtype of the device.
/// </summary>
/// <value>The subtype.</value>
public int Subtype
{
get
{
return RawType >> 8;
}
}
/// <summary>
/// Gets a value indicating whether this instance is human interface device.
/// </summary>
/// <value>
/// <c>true</c> if this instance is human interface device; otherwise, <c>false</c>.
/// </value>
public bool IsHumanInterfaceDevice
{
get
{
return ((RawType & 0x10000) != 0);
}
}
}
}