agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D10/TextureLoadInformation.cs

105 lines
4.8 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.Direct3D10
{
public partial class TextureLoadInformation
{
/// <summary>
/// Source texture box (see <see cref="SharpDX.Direct3D10.ResourceRegion"/>).
/// </summary>
/// <unmanaged>D3D11_BOX* pSrcBox</unmanaged>
public ResourceRegion SourceRegion;
/// <summary>
/// Destination texture box (see <see cref="SharpDX.Direct3D10.ResourceRegion"/>).
/// </summary>
/// <unmanaged>D3D11_BOX* pDstBox</unmanaged>
public ResourceRegion DestinationRegion;
// Internal native struct used for marshalling
[StructLayout(LayoutKind.Sequential, Pack = 0)]
internal partial struct __Native
{
public IntPtr SourceRegionPointer;
public IntPtr DestinationRegionPointer;
public int FirstSourceMip;
public int FirstDestinationMip;
public int MipCount;
public int FirstSourceElement;
public int FirstDestinationElement;
public int ElementCount;
public SharpDX.Direct3D10.FilterFlags Filter;
public SharpDX.Direct3D10.FilterFlags MipFilter;
// Method to free native struct
internal unsafe void __MarshalFree()
{
if (SourceRegionPointer != IntPtr.Zero)
Marshal.FreeHGlobal(SourceRegionPointer);
if (DestinationRegionPointer != IntPtr.Zero)
Marshal.FreeHGlobal(DestinationRegionPointer);
}
}
internal unsafe void __MarshalFree(ref __Native @ref)
{
@ref.__MarshalFree();
}
// Method to marshal from native to managed struct
internal unsafe void __MarshalFrom(ref __Native @ref)
{
this.SourceRegionPointer = @ref.SourceRegionPointer;
this.DestinationRegionPointer = @ref.DestinationRegionPointer;
this.FirstSourceMip = @ref.FirstSourceMip;
this.FirstDestinationMip = @ref.FirstDestinationMip;
this.MipCount = @ref.MipCount;
this.FirstSourceElement = @ref.FirstSourceElement;
this.FirstDestinationElement = @ref.FirstDestinationElement;
this.ElementCount = @ref.ElementCount;
this.Filter = @ref.Filter;
this.MipFilter = @ref.MipFilter;
this.SourceRegion = new ResourceRegion();
if (@ref.SourceRegionPointer != IntPtr.Zero)
Utilities.Read<ResourceRegion>(@ref.SourceRegionPointer, ref this.SourceRegion);
this.DestinationRegion = new ResourceRegion();
if (@ref.DestinationRegionPointer != IntPtr.Zero)
Utilities.Read<ResourceRegion>(@ref.DestinationRegionPointer, ref this.DestinationRegion);
}
// Method to marshal from managed struct tot native
internal unsafe void __MarshalTo(ref __Native @ref)
{
@ref.SourceRegionPointer = Marshal.AllocHGlobal(Utilities.SizeOf<ResourceRegion>());
@ref.DestinationRegionPointer = Marshal.AllocHGlobal(Utilities.SizeOf<ResourceRegion>());
@ref.FirstSourceMip = this.FirstSourceMip;
@ref.FirstDestinationMip = this.FirstDestinationMip;
@ref.MipCount = this.MipCount;
@ref.FirstSourceElement = this.FirstSourceElement;
@ref.FirstDestinationElement = this.FirstDestinationElement;
@ref.ElementCount = this.ElementCount;
@ref.Filter = this.Filter;
@ref.MipFilter = this.MipFilter;
Utilities.Write(@ref.SourceRegionPointer, ref this.SourceRegion);
Utilities.Write(@ref.DestinationRegionPointer, ref this.DestinationRegion);
}
}
}