45 lines
2.1 KiB
C#
45 lines
2.1 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct3D11
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{
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public partial struct StreamOutputElement
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="StreamOutputElement"/> struct.
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/// </summary>
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/// <param name="streamIndex">Zero-based, stream number</param>
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/// <param name="semanticName">Name of the semantic.</param>
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/// <param name="semanticIndex">Index of the semantic.</param>
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/// <param name="startComponent">The start component.</param>
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/// <param name="componentCount">The component count.</param>
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/// <param name="outputSlot">The output slot.</param>
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public StreamOutputElement(int streamIndex, string semanticName, int semanticIndex, byte startComponent, byte componentCount, byte outputSlot)
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{
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Stream = streamIndex;
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SemanticName = semanticName;
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SemanticIndex = semanticIndex;
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StartComponent = startComponent;
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ComponentCount = componentCount;
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OutputSlot = outputSlot;
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}
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}
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} |