33 lines
2.0 KiB
C#
33 lines
2.0 KiB
C#
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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namespace SharpDX.Direct3D12
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{
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public partial class CommandSignatureDescription
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{
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/// <summary>
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/// <dd> <p> An array of <strong><see cref="SharpDX.Direct3D12.IndirectArgumentDescription"/></strong> structures, containing details of the arguments, including whether the argument is a vertex buffer, constant, constant buffer view, shader resource view, or unordered access view. </p> </dd>
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/// </summary>
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/// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D12_COMMAND_SIGNATURE_DESC::pArgumentDescs']/*"/>
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/// <msdn-id>dn986724</msdn-id>
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/// <unmanaged>const D3D12_INDIRECT_ARGUMENT_DESC* pArgumentDescs</unmanaged>
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/// <unmanaged-short>D3D12_INDIRECT_ARGUMENT_DESC pArgumentDescs</unmanaged-short>
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public IndirectArgumentDescription[] IndirectArguments { get; set; }
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}
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} |