agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D9/VertexShader.cs

68 lines
2.4 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using SharpDX.Direct3D;
namespace SharpDX.Direct3D9
{
public partial class VertexShader
{
private ShaderBytecode function;
/// <summary>
/// Initializes a new instance of the <see cref="VertexShader"/> class.
/// </summary>
/// <param name="device">The device.</param>
/// <param name="function">The function.</param>
/// <unmanaged>HRESULT IDirect3DDevice9::CreateVertexShader([In] const void* pFunction,[Out, Fast] IDirect3DVertexShader9** ppShader)</unmanaged>
public VertexShader(Device device, ShaderBytecode function)
{
device.CreateVertexShader(function.BufferPointer, this);
this.function = function;
}
/// <summary>
/// Gets the bytecode associated to this shader..
/// </summary>
public ShaderBytecode Function
{
get
{
if (function != null)
return function;
int size = 0;
GetFunction(IntPtr.Zero, ref size);
Blob blob;
D3DX9.CreateBuffer(size, out blob);
GetFunction(blob.BufferPointer, ref size);
function = new ShaderBytecode(blob);
return function;
}
}
}
}