77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct2D1
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{
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public partial class Factory
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{
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/// <summary>
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/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory" />.
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/// </summary>
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public Factory()
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: this(FactoryType.SingleThreaded)
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{
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}
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/// <summary>
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/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory" />.
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/// </summary>
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public Factory(FactoryType factoryType)
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: this(factoryType, DebugLevel.None)
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{
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}
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/// <summary>
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/// Default Constructor for a <see cref = "SharpDX.Direct2D1.Factory" />.
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/// </summary>
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public Factory(FactoryType factoryType, DebugLevel debugLevel)
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: base(IntPtr.Zero)
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{
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FactoryOptions? options = null;
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if (debugLevel != DebugLevel.None)
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options = new FactoryOptions() { DebugLevel = debugLevel };
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IntPtr temp;
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D2D1.CreateFactory(factoryType, Utilities.GetGuidFromType(GetType()), options, out temp);
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FromTemp(temp);
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}
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/// <summary>
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/// Retrieves the current desktop dots per inch (DPI). To refresh this value, call {{ReloadSystemMetrics}}.
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/// </summary>
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/// <remarks>
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/// Use this method to obtain the system DPI when setting physical pixel values, such as when you specify the size of a window.
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/// </remarks>
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public Size2F DesktopDpi
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{
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get
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{
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float y;
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float x;
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GetDesktopDpi(out x, out y);
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return new Size2F(x, y);
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}
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}
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}
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}
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