48 lines
2.6 KiB
C#
48 lines
2.6 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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namespace SharpDX.XAudio2
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{
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/// <summary>
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/// The IXAudio2EngineCallback interface contains methods that notify the client when certain events happen in the <see cref="SharpDX.XAudio2.XAudio2"/> engine. This interface should be implemented by the XAudio2 client. XAudio2 calls these methods via an interface pointer provided by the client, using either the {{XAudio2Create}} or <see cref="SharpDX.XAudio2.XAudio2.Initialize"/> method. Methods in this interface return void, rather than an HRESULT.
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/// </summary>
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/// <unmanaged>IXAudio2EngineCallback</unmanaged>
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[Shadow(typeof(EngineShadow))]
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internal partial interface EngineCallback
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{
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/// <summary>
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/// Called by XAudio2 just before an audio processing pass begins.
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/// </summary>
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/// <unmanaged>void IXAudio2EngineCallback::OnProcessingPassStart()</unmanaged>
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void OnProcessingPassStart();
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/// <summary>
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/// Called by XAudio2 just after an audio processing pass ends.
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/// </summary>
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/// <unmanaged>void IXAudio2EngineCallback::OnProcessingPassEnd()</unmanaged>
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void OnProcessingPassEnd();
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/// <summary>
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/// Called if a critical system error occurs that requires XAudio2 to be closed down and restarted.
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/// </summary>
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/// <param name="error"> Error code returned by XAudio2. </param>
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/// <unmanaged>void IXAudio2EngineCallback::OnCriticalError([None] HRESULT Error)</unmanaged>
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void OnCriticalError(Result error);
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}
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} |