agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Animation/PriorityComparisonShadow.cs

74 lines
3.8 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.Animation
{
/// <summary>
/// Internal PriorityComparison Callback
/// </summary>
internal class PriorityComparisonShadow : SharpDX.ComObjectShadow
{
private static readonly PriorityComparisonVtbl Vtbl = new PriorityComparisonVtbl();
/// <summary>
/// Return a pointer to the unmanaged version of this callback.
/// </summary>
/// <param name="callback">The callback.</param>
/// <returns>A pointer to a shadow c++ callback</returns>
public static IntPtr ToIntPtr(PriorityComparison callback)
{
return CppObject.ToCallbackPtr<PriorityComparison>(callback);
}
public class PriorityComparisonVtbl : ComObjectVtbl
{
public PriorityComparisonVtbl() : base(1)
{
AddMethod(new HasPriorityDelegate(HasPriorityImpl));
}
/// <unmanaged>HRESULT IUIAnimationPriorityComparison::HasPriority([In] IUIAnimationStoryboard* scheduledStoryboard,[In] IUIAnimationStoryboard* newStoryboard,[In] UI_ANIMATION_PRIORITY_EFFECT priorityEffect)</unmanaged>
// bool HasPriority(SharpDX.Animation.Storyboard scheduledStoryboard, SharpDX.Animation.Storyboard newStoryboard, SharpDX.Animation.PriorityEffect priorityEffect);
/// <unmanaged>HRESULT IUIAnimationPriorityComparison::OnManagerStatusChanged([In] UI_ANIMATION_MANAGER_STATUS newStatus,[In] UI_ANIMATION_MANAGER_STATUS previousStatus)</unmanaged>
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate SharpDX.Result HasPriorityDelegate(IntPtr thisPtr, SharpDX.Animation.Storyboard scheduledStoryboard, SharpDX.Animation.Storyboard newStoryboard, SharpDX.Animation.PriorityEffect priorityEffect);
private static SharpDX.Result HasPriorityImpl(IntPtr thisPtr, SharpDX.Animation.Storyboard scheduledStoryboard, SharpDX.Animation.Storyboard newStoryboard, SharpDX.Animation.PriorityEffect priorityEffect)
{
try
{
var shadow = ToShadow<PriorityComparisonShadow>(thisPtr);
var callback = (PriorityComparison)shadow.Callback;
return callback.HasPriority(scheduledStoryboard, newStoryboard, priorityEffect) ? Result.Ok : Result.False;
}
catch (Exception exception)
{
return (int)SharpDX.Result.GetResultFromException(exception);
}
}
}
protected override CppObjectVtbl GetVtbl
{
get { return Vtbl; }
}
}
}