63 lines
2.7 KiB
C#
63 lines
2.7 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct3D9
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{
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public partial class VertexDeclaration
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{
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/// <summary>
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/// Create a vertex shader declaration from the device and the vertex elements.
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/// </summary>
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/// <remarks>
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/// See the {{Vertex Declaration (Direct3D 9)}} page for a detailed description of how to map vertex declarations between different versions of DirectX.
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/// </remarks>
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/// <param name="device">The device.</param>
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/// <param name="elements"> An array of <see cref="SharpDX.Direct3D9.VertexElement"/> vertex elements. </param>
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/// <returns><see cref="VertexDeclaration"/> If the method succeeds</returns>
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/// <unmanaged>HRESULT IDirect3DDevice9::CreateVertexDeclaration([In, Buffer] const D3DVERTEXELEMENT9* pVertexElements,[None] IDirect3DVertexDeclaration9** ppDecl)</unmanaged>
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public VertexDeclaration(Device device, VertexElement[] elements)
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{
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device.CreateVertexDeclaration(elements, this);
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}
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/// <summary>
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/// Gets the elements.
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/// </summary>
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/// <unmanaged>HRESULT IDirect3DVertexDeclaration9::GetDeclaration([Out, Buffer] D3DVERTEXELEMENT9* pElement,[InOut] unsigned int* pNumElements)</unmanaged>
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public VertexElement[] Elements
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{
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get
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{
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int count = 0;
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GetDeclaration(null, ref count);
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if (count == 0)
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return null;
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var buffer = new VertexElement[count];
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GetDeclaration(buffer, ref count);
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return buffer;
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}
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}
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}
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}
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