agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.DirectSound/SecondarySoundBuffer.cs

84 lines
3.8 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.DirectSound
{
public partial class SecondarySoundBuffer
{
/// <summary>
/// Initializes a new instance of the <see cref="SecondarySoundBuffer"/> class.
/// </summary>
/// <param name="dSound">an instance of the <see cref="DirectSound"/></param>
/// <param name="bufferDescription">The buffer description.</param>
public SecondarySoundBuffer(DirectSound dSound, SoundBufferDescription bufferDescription)
: base(IntPtr.Zero)
{
IntPtr temp;
dSound.CreateSoundBuffer(bufferDescription, out temp, null);
NativePointer = temp;
QueryInterfaceFrom(this);
Marshal.Release(temp);
}
/// <summary>
/// Retrieves an interface to an effect object associated with the buffer.
/// </summary>
/// <param name="index">Index of the object within objects of that class in the path. See Remarks. </param>
/// <returns>an effect object associated with the buffer</returns>
/// <unmanaged>HRESULT IDirectSoundCaptureBuffer8::GetObjectInPath([In] GUID* rguidObject,[None] int dwIndex,[In] GUID* rguidInterface,[Out] void** ppObject)</unmanaged>
public T GetEffect<T>(int index) where T : ComObject
{
IntPtr effectPtr;
GetEffect(DSound.AllObjects, index, Utilities.GetGuidFromType(typeof(T)), out effectPtr);
return FromPointer<T>(effectPtr);
}
/// <summary>
/// Enables effects on a buffer.
/// </summary>
/// <param name="effects">Effects guids</param>
/// <returns>No documentation.</returns>
/// <unmanaged>HRESULT IDirectSoundBuffer8::SetFX([None] int dwEffectsCount,[In, Buffer, Optional] LPDSEFFECTDESC pDSFXDesc,[Out, Buffer, Optional] int* pdwResultCodes)</unmanaged>
public SoundEffectResult[] SetEffect(Guid[] effects)
{
if (effects == null || effects.Length == 0)
{
SetEffect(0, null, new SoundEffectResult[1]);
return new SoundEffectResult[0];
}
var effectDescriptions = new SoundBufferEffectDescription[effects.Length];
for(int i = 0; i < effectDescriptions.Length; i++)
{
effectDescriptions[i] = new SoundBufferEffectDescription();
effectDescriptions[i].Flags = 0;
effectDescriptions[i].idDSFXClass = effects[i];
}
SoundEffectResult[] resultCode = new SoundEffectResult[effects.Length];
SetEffect(effects.Length, effectDescriptions, resultCode);
return resultCode;
}
}
}