agrobot_base/Exemplos/SharpDX-master/Source/SharpDX/Direct3D/Mapping.xml

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XML

<?xml version="1.0" encoding="utf-8"?>
<!--
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-->
<config id="sharpdx-core-direct3d" xmlns="urn:SharpGen.Config">
<depends>sharpdx-core</depends>
<assembly>SharpDX</assembly>
<namespace>SharpDX.Direct3D</namespace>
<!-- Direct3D includes -->
<include file="d3dcommon.h" attach="true" output="Direct3D"/>
<include file="d3d10_1.h"/>
<include file="d3d10.h" namespace="SharpDX.Direct3D" output="Direct3D">
<attach>ID3D10Multithread</attach>
</include>
<naming />
<!-- Direct3D types -->
<extension>
<context>d3dcommon</context>
<const from-guid="WKPDID_D3DDebugObjectName" class="SharpDX.Direct3D.CommonGuid" type="System.Guid" name="DebugObjectName">new System.Guid("$1")</const>
<create class="CommonGuid" visibility="public" />
<context-clear/>
</extension>
<!-- Direct3D mapping -->
<mapping>
<!--
// *****************************************************************
// Direct3D10 shared with Direct3D11
// *****************************************************************
-->
<context>d3d10</context>
<map interface="ID3D10Multithread" name="DeviceMultithread"/>
<map method="ID3D10Multithread::GetMultithreadProtected" property="false"/>
<context-clear />
<context>d3dcommon</context>
<!--
// *****************************************************************
// Direct3D Common Enumerations
// *****************************************************************
-->
<map enum="D3D(.*)" name-tmp="$1" />
<map enum-item="D3D(?!_PF_)(.*)" name-tmp="$1" />
<map enum-item="D3D_INTERPOLATION(.*)" name-tmp="$1" />
<remove enum-item="D3D(\d+)_CBF_USERPACKED.*"/>
<remove enum-item="D3D(\d+)_PRIMITIVE_TOPOLOGY_.*" />
<remove enum-item="D3D(\d+)_PRIMITIVE_.*" />
<remove enum-item="D3D(\d+)_SRV_DIMENSION_.*" />
<remove enum-item="D3D(\d+_1)_SRV_DIMENSION_.*" />
<remove enum-item="D3D(\d+)_SVC_.*" />
<remove enum-item="D3D(\d+)_SVF_.*" />
<remove enum-item="D3D(\d+)_SVT_.*" />
<remove enum-item="D3D(\d+)_SIF_.*" />
<remove enum-item="D3D(\d+)_SIT_.*" />
<remove enum-item="D3D(\d+)_CT_.*" />
<remove enum-item="D3D(\d+)_NAME_.*" />
<remove enum-item="D3D(\d+)_INCLUDE_.*" />
<remove enum-item="D3D(\d+)_RETURN_TYPE_.*" />
<remove enum-item="D3D(\d+)_TESSELLATOR_OUTPUT_.*" />
<remove enum-item="D3D(\d+)_TESSELLATOR_DOMAIN_.*" />
<remove enum-item="D3D(\d+)_TESSELLATOR_PARTITIONING_.*" />
<remove enum-item="D3D(\d+)_REGISTER_COMPONENT_.*" />
<map enum="D3D_PRIMITIVE" name="InputPrimitive" />
<map enum-item="D3D_FEATURE_LEVEL_(.*)" name="Level_$1" />
<map enum="D3D_SRV_DIMENSION" name="ShaderResourceViewDimension" />
<map enum-item="D3D_SRV_DIMENSION_(.*)" name-tmp="$1" />
<map enum-item="D3D_PRIMITIVE_(\d+)_CONTROL_POINT_PATCH" name="PatchWith$1ControlPoints" />
<map enum-item="D3D_PRIMITIVE_([^0-9].*)" name-tmp="$1" />
<map enum="D3D_PRIMITIVE_TOPOLOGY" name="PrimitiveTopology" />
<map enum-item="D3D_PRIMITIVE_TOPOLOGY_(.*)" name-tmp="$1" />
<map enum-item="D3D_PRIMITIVE_TOPOLOGY_(\d+)_CONTROL_POINT_PATCHLIST" name="PatchListWith$1ControlPoints" />
<map enum="D3D_SHADER_CBUFFER_FLAGS" name="ConstantBufferFlags" />
<map enum-item="D3D_SVC_(.*)" name-tmp="$1" />
<map enum-item="D3D_SVF_(.*)" name-tmp="$1" />
<map enum-item="D3D_SVT_(.*)" name-tmp="$1" />
<map enum-item="D3D_SVT_MIN(\d+)(.*)" name-tmp="MIN$2$1"/>
<map enum-item="D3D_SIF_(.*)" name-tmp="$1" />
<map enum-item="D3D_SIT_(.*)" name-tmp="$1" />
<map enum-item="D3D_CT_(.*)" name-tmp="$1" />
<map enum="D3D_DRIVER_TYPE" name="DriverType" />
<map enum-item="D3D_DRIVER_TYPE_(.*)" name-tmp="$1" />
<map enum="D3D_NAME" name="SystemValueType" />
<map enum-item="D3D_NAME_(.*)" name-tmp="$1" />
<map enum="D3DCOMPILER_STRIP_FLAGS" name="StripFlags" />
<map enum="D3D_INCLUDE_TYPE" name="IncludeType" />
<map enum-item="D3D_INCLUDE_(.*)" name-tmp="$1" />
<map enum-item="D3D_RETURN_TYPE_(.*)" name-tmp="$1" />
<map enum-item="D3D_TESSELLATOR_DOMAIN_(.*)" name-tmp="$1" />
<map enum-item="D3D_TESSELLATOR_DOMAIN_TRI" name="Triangle" />
<map enum-item="D3D_TESSELLATOR_OUTPUT_(.*)" name-tmp="$1" />
<map enum-item="D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW" name="TriangleCounterclockwise" />
<map enum-item="D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW" name="TriangleClockwise" />
<map enum-item="D3D_TESSELLATOR_PARTITIONING_(.*)" name-tmp="$1" />
<map enum-item="D3D_TESSELLATOR_PARTITIONING_POW2" name="PowerOfTwo" />
<map enum="D3D_REGISTER_COMPONENT_TYPE" name="RegisterComponentType" />
<map enum-item="D3D_REGISTER_COMPONENT_(.*)" name-tmp="$1" />
<!--
// *****************************************************************
// Direct3D Common Structures
// *****************************************************************
-->
<map struct="D3D(.*)" name-tmp="$1" />
<!--
// *****************************************************************
// Direct3D Common Interfaces
// *****************************************************************
-->
<map interface="ID3DInclude" name="Include" callback="true" />
<map interface="ID3D10Blob" name="Blob" />
<map interface="ID3DDestructionNotifier" name="DestructionNotifier" callback="true" />
<context-clear />
</mapping>
</config>