141 lines
6.4 KiB
XML
141 lines
6.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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-->
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<config id="sharpdx-core-direct3d" xmlns="urn:SharpGen.Config">
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<depends>sharpdx-core</depends>
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<assembly>SharpDX</assembly>
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<namespace>SharpDX.Direct3D</namespace>
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<!-- Direct3D includes -->
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<include file="d3dcommon.h" attach="true" output="Direct3D"/>
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<include file="d3d10_1.h"/>
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<include file="d3d10.h" namespace="SharpDX.Direct3D" output="Direct3D">
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<attach>ID3D10Multithread</attach>
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</include>
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<naming />
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<!-- Direct3D types -->
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<extension>
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<context>d3dcommon</context>
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<const from-guid="WKPDID_D3DDebugObjectName" class="SharpDX.Direct3D.CommonGuid" type="System.Guid" name="DebugObjectName">new System.Guid("$1")</const>
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<create class="CommonGuid" visibility="public" />
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<context-clear/>
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</extension>
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<!-- Direct3D mapping -->
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<mapping>
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<!--
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// *****************************************************************
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// Direct3D10 shared with Direct3D11
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// *****************************************************************
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-->
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<context>d3d10</context>
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<map interface="ID3D10Multithread" name="DeviceMultithread"/>
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<map method="ID3D10Multithread::GetMultithreadProtected" property="false"/>
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<context-clear />
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<context>d3dcommon</context>
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<!--
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// *****************************************************************
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// Direct3D Common Enumerations
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// *****************************************************************
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-->
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<map enum="D3D(.*)" name-tmp="$1" />
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<map enum-item="D3D(?!_PF_)(.*)" name-tmp="$1" />
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<map enum-item="D3D_INTERPOLATION(.*)" name-tmp="$1" />
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<remove enum-item="D3D(\d+)_CBF_USERPACKED.*"/>
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<remove enum-item="D3D(\d+)_PRIMITIVE_TOPOLOGY_.*" />
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<remove enum-item="D3D(\d+)_PRIMITIVE_.*" />
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<remove enum-item="D3D(\d+)_SRV_DIMENSION_.*" />
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<remove enum-item="D3D(\d+_1)_SRV_DIMENSION_.*" />
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<remove enum-item="D3D(\d+)_SVC_.*" />
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<remove enum-item="D3D(\d+)_SVF_.*" />
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<remove enum-item="D3D(\d+)_SVT_.*" />
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<remove enum-item="D3D(\d+)_SIF_.*" />
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<remove enum-item="D3D(\d+)_SIT_.*" />
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<remove enum-item="D3D(\d+)_CT_.*" />
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<remove enum-item="D3D(\d+)_NAME_.*" />
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<remove enum-item="D3D(\d+)_INCLUDE_.*" />
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<remove enum-item="D3D(\d+)_RETURN_TYPE_.*" />
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<remove enum-item="D3D(\d+)_TESSELLATOR_OUTPUT_.*" />
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<remove enum-item="D3D(\d+)_TESSELLATOR_DOMAIN_.*" />
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<remove enum-item="D3D(\d+)_TESSELLATOR_PARTITIONING_.*" />
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<remove enum-item="D3D(\d+)_REGISTER_COMPONENT_.*" />
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<map enum="D3D_PRIMITIVE" name="InputPrimitive" />
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<map enum-item="D3D_FEATURE_LEVEL_(.*)" name="Level_$1" />
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<map enum="D3D_SRV_DIMENSION" name="ShaderResourceViewDimension" />
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<map enum-item="D3D_SRV_DIMENSION_(.*)" name-tmp="$1" />
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<map enum-item="D3D_PRIMITIVE_(\d+)_CONTROL_POINT_PATCH" name="PatchWith$1ControlPoints" />
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<map enum-item="D3D_PRIMITIVE_([^0-9].*)" name-tmp="$1" />
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<map enum="D3D_PRIMITIVE_TOPOLOGY" name="PrimitiveTopology" />
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<map enum-item="D3D_PRIMITIVE_TOPOLOGY_(.*)" name-tmp="$1" />
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<map enum-item="D3D_PRIMITIVE_TOPOLOGY_(\d+)_CONTROL_POINT_PATCHLIST" name="PatchListWith$1ControlPoints" />
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<map enum="D3D_SHADER_CBUFFER_FLAGS" name="ConstantBufferFlags" />
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<map enum-item="D3D_SVC_(.*)" name-tmp="$1" />
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<map enum-item="D3D_SVF_(.*)" name-tmp="$1" />
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<map enum-item="D3D_SVT_(.*)" name-tmp="$1" />
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<map enum-item="D3D_SVT_MIN(\d+)(.*)" name-tmp="MIN$2$1"/>
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<map enum-item="D3D_SIF_(.*)" name-tmp="$1" />
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<map enum-item="D3D_SIT_(.*)" name-tmp="$1" />
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<map enum-item="D3D_CT_(.*)" name-tmp="$1" />
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<map enum="D3D_DRIVER_TYPE" name="DriverType" />
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<map enum-item="D3D_DRIVER_TYPE_(.*)" name-tmp="$1" />
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<map enum="D3D_NAME" name="SystemValueType" />
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<map enum-item="D3D_NAME_(.*)" name-tmp="$1" />
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<map enum="D3DCOMPILER_STRIP_FLAGS" name="StripFlags" />
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<map enum="D3D_INCLUDE_TYPE" name="IncludeType" />
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<map enum-item="D3D_INCLUDE_(.*)" name-tmp="$1" />
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<map enum-item="D3D_RETURN_TYPE_(.*)" name-tmp="$1" />
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<map enum-item="D3D_TESSELLATOR_DOMAIN_(.*)" name-tmp="$1" />
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<map enum-item="D3D_TESSELLATOR_DOMAIN_TRI" name="Triangle" />
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<map enum-item="D3D_TESSELLATOR_OUTPUT_(.*)" name-tmp="$1" />
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<map enum-item="D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW" name="TriangleCounterclockwise" />
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<map enum-item="D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW" name="TriangleClockwise" />
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<map enum-item="D3D_TESSELLATOR_PARTITIONING_(.*)" name-tmp="$1" />
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<map enum-item="D3D_TESSELLATOR_PARTITIONING_POW2" name="PowerOfTwo" />
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<map enum="D3D_REGISTER_COMPONENT_TYPE" name="RegisterComponentType" />
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<map enum-item="D3D_REGISTER_COMPONENT_(.*)" name-tmp="$1" />
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<!--
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// *****************************************************************
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// Direct3D Common Structures
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// *****************************************************************
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-->
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<map struct="D3D(.*)" name-tmp="$1" />
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<!--
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// *****************************************************************
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// Direct3D Common Interfaces
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// *****************************************************************
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-->
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<map interface="ID3DInclude" name="Include" callback="true" />
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<map interface="ID3D10Blob" name="Blob" />
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<map interface="ID3DDestructionNotifier" name="DestructionNotifier" callback="true" />
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<context-clear />
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</mapping>
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</config> |