agrobot_base/Exemplos/SharpDX-master/Source/SharpDX/Mathematics/Interop/RawRectangle.cs

71 lines
2.4 KiB
C#

// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace SharpDX.Mathematics.Interop
{
/// <summary>
/// Interop type for a Rectangle (4 ints).
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 4)]
[DebuggerDisplay("Left: {Left}, Top: {Top}, Right: {Right}, Bottom: {Bottom}")]
public struct RawRectangle
{
public RawRectangle(int left, int top, int right, int bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
/// <summary>
/// The left position.
/// </summary>
public int Left;
/// <summary>
/// The top position.
/// </summary>
public int Top;
/// <summary>
/// The right position
/// </summary>
public int Right;
/// <summary>
/// The bottom position.
/// </summary>
public int Bottom;
/// <summary>
/// Gets a value indicating whether this instance is empty.
/// </summary>
/// <value><c>true</c> if this instance is empty; otherwise, <c>false</c>.</value>
public bool IsEmpty
{
get { return Left == 0 && Top == 0 && Right == 0 && Bottom == 0; }
}
}
}